[b21] Alchemist die lost in space

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Author
PhoenixToME
Cornac
Posts: 42
Joined: Sun Mar 06, 2011 10:24 am
Location: Dying like a moron somewhere.

[b21] Alchemist die lost in space

#1 Post by PhoenixToME »

I can't belive Rantha's regeneration. Poor Varkus. I knew I shouldn't enter that time rift. The last thing he thought: "Now I die". RIP.

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[Tome 4.00 @ www.te4.org Character Dump]

Sex              : Male         STR:  10
Race             : Cornac       DEX:  33
Class            : Alchemist    MAG:  50
Level            : 22           WIL:  32
Exp              : 20%          CUN:  12
Gold             : 207.00       CON:  14

Attack(Main Hand):  11          Life             :     -23/487  Encumbrance      : 61/83
Damage(Main Hand):  69                                          Difficulty       : Roguelike
APR   (Main Hand):  10          Mana             :     237/357
Crit  (Main Hand):  10%         
Speed (Main Hand): 1.00         
                                
                                

Fatigue          : 3%           Spellpower       : 58
Armor            : 5            Spell Crit       : 20.6%
Defense          : 12.05        Spell Speed      : 1
Ranged Defense   : 12.05        

Physical damage  : 5%
Nature damage    : 5%
Blight damage    : 16%

Physical Save    : 29.168646370743
Spell Save       : 42.468646370743
Mental Save      : 15.4

All Resists:  17%
Arcane Resist(cap):  24%( 70%)
Fire Resist(cap):  20%( 70%)
Cold Resist(cap):  20%( 70%)
Lightning Resist(cap):  20%( 70%)
Acid Resist(cap):  20%( 70%)
Nature Resist(cap):  40%( 70%)
Blight Resist(cap):  36%( 70%)
Confusion Resistance:  40%
Silence Resistance:  30%
Pinning Resistance:  30%
Stun Resistance:  20%
Knockback Resistance:  46%

Number of NPC killed: 953
Most killed NPC: cold drake hatchling (63)

  [Talents Chart]

 - Spell / Explosive admixtures       (mastery 1.30)
    Throw Bomb (class)                5/5
    Alchemist Protection (class)      1/5
    Explosion Expert (class)          0/5
    Shockwave Bomb (class)            0/5
 - Spell / Infusion                   (mastery 1.30)
    Fire Infusion (class)             5/5
    Acid Infusion (class)             1/5
    Lightning Infusion (class)        0/5
    Frost Infusion (class)            0/5
 - Spell / Golemancy                  (mastery 1.30)
    Golem Power (class)               5/5
    Golem Resilience (class)          5/5
    Invoke Golem (class)              2/5
    Golem Portal (class)              0/5
 - Spell / Fire alchemy               (mastery 1.30)
    Heat (class)                      1/5
    Smoke Bomb (class)                1/5
    Fire Storm (class)                4/5
    Body of Fire (class)              0/5
 - Spell / Stone alchemy              (mastery 1.30)
    Extract Gems (generic)            4/5
    Imbue Item (generic)              2/5
    Gem Portal (generic)              1/5
    Stone Touch (generic)             3/5
 - Spell / Staff combat               (mastery 1.30)
    Channel Staff (generic)           5/5
    Staff Mastery (generic)           5/5
    Defensive Posture (generic)       0/5
    Blunt Thrust (generic)            0/5

  [Inscriptions (5/5)]

Rune: Manasurge
Infusion: Regeneration
Infusion: Wild
Rune: Teleportation
Rune: Shielding

  [Current Effects]

- Chant of Fortitude
+ Infusion Saturation
+ Runic Saturation
- Pain Suppression
- Regeneration

  [Character Equipment]

 In main hand
a) elven-wood staff of illumination (28-33.6 power, 5 apr, fire damage)
   Type: weapon / staff
It must be held with both hands.

28 Power [Range 1.20] (+100% Magic), 0 Attack, 5 Armor Penetration, Crit 4%
Damage type: fire
When wielded/worn:
Spellpower 4, Spell Crit 4%
Light radius 1
It can be used to activate talent: Illuminate (level 2), costing 80 power out of 80/80.
   Dropped by blue ooze
 In off hand
 On fingers
b) copper ring of massacre (+5%)
   Type: jewelry / ring

When wielded/worn:
Increases damage type: 5% physical.

   Dropped by forest troll
c) steel ring of blight (+12%)
   Type: jewelry / ring

When wielded/worn:
Increases resistances: 12% blight.
Increases damage type: 12% blight.

   Dropped by degenerated skeleton warrior
 Around neck
d) vitalizing gold amulet
   Type: jewelry / amulet

When wielded/worn:
Increases stats: 2 Constitution.
Increases resistances: 7% blight.
Increases physical save: 7.
Regenerates 0.90 hitpoints each turn.
Maximum life 39
Maximum stamina 17

 Light source
e) brass lantern of health
   Type: lite / lite

When wielded/worn:
Maximum life 40
Light radius 2

 Main armor
f) woollen robe of nature resistance (0 def, 0 armor)
   Type: armor / cloth

When wielded/worn:
Increases resistances: 16% nature.

   Dropped by gelatinous cube
 Cloak
g) regal cashmere cloak of implacability (2 def, 0 armor)
   Type: armor / cloak

When wielded/worn:
Armor 0, Defense 2, Ranged Defense 0
Increases stats: 3 Willpower,2 Cunning.
Increases silence immunity: 30%.
Increases confusion immunity: 40%.
Increases pinning immunity: 30%.
Increases knockback immunity: 30%.

 On head
h) arcanist's cashmere wizard hat of knowledge (2 def, 0 armor)
   Type: armor / head

When wielded/worn:
Armor 0, Defense 2, Ranged Defense 0
Increases stats: 3 Magic,3 Willpower.
Increases resistances: 7% arcane.
Spellpower 4, Spell Crit 4%
It can be used to activate talent: Manaflow (level 1), costing 80 power out of 80/80.
 Around waist
i) stabilizing hardened leather belt of resilience
   Type: armor / belt

When wielded/worn:
Increases stun immunity: 20%.
Increases knockback immunity: 16%.
Maximum life 38

 On hands
j) naturalist hardened leather gloves of criticals (0 def, 2 armor)
   Type: armor / hands

When wielded/worn:
Armor 2, Defense 0, Ranged Defense 0
Increases resistances: 7% nature.
Increases damage type: 5% nature.
Spellpower 0, Spell Crit 11%
Physical Crit 5%

 On feet
k) traveler's pair of hardened leather boots of speed (0 def, 3 armor)
   Type: armor / feet

When wielded/worn:
Armor 3, Defense 0, Ranged Defense 0
Fatigue 3%
Increases maximum encumberance: 25.
Movement speed: -20%

 Tool
l) Tooth of the Mouth (dig speed 12 turns)
   Type: tool / digger

When wielded/worn:
Attack 0, Armor Penetration 5, Physical Crit 0%, Physical power 0
Damage when hit: 15 blight.
Increases damage type: 4% blight.
It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
   Dropped by degenerated skeleton warrior
 Quiver
m) 23 alchemist aquamarine
   Type: alchemist-gem / blue

When used as an alchemist bomb:
Mana regain 20


  [Player Achievements]

'Curse Lifter' was achieved for Killed Ben Cruthdar the Cursed. At 2011-03-09 11:59:54
'Earth Master' was achieved for Killed Harkor'Zun and unlocked Stone magic At 2011-03-09 13:35:13
'Level 10' was achieved for Got a character to level 10. At 2011-03-08 12:10:02
'Level 20' was achieved for Got a character to level 20. At 2011-03-09 11:27:28
'Rescuer of the lost' was achieved for Rescued the merchant from the assassin lord. At 2011-03-08 12:51:51
'The secret city' was achieved for Discovered the truth about mages. At 2011-03-09 08:08:54

  [Character Inventory]

a) healing infusion [heal 148]
   Type: scroll / infusion

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the infusion to heal yourself for 148 life.

It can be used to inscribe your skin with the infusion..
   Dropped by orc soldier
b) movement infusion [582% speed; 4 turns]
   Type: scroll / infusion

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to increase movement speed by 582% for 4 turns.
Any actions other than movement will cancel the effect.
Also prevent stuns, dazes and pinning effects.

It can be used to inscribe your skin with the infusion..
   Dropped by gelatinous cube
c) movement infusion [577% speed; 5 turns]
   Type: scroll / infusion

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 22
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to increase movement speed by 577% for 5 turns.
Any actions other than movement will cancel the effect.
Also prevent stuns, dazes and pinning effects.

It can be used to inscribe your skin with the infusion..
d) regeneration infusion [heal 313 over 5 turns]
   Type: scroll / infusion

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the infusion to heal yourself for 313 life over 5 turns.

It can be used to inscribe your skin with the infusion..
   Dropped by sandworm
e) sneak's wild infusion [resist 11%; cure mental, disease, poison, curse]
   Type: scroll / infusion

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to cure yourself of mental, disease, poison, curse effects and reduce all damage taken by 11% for 5 turns.
Its effects scale with your Cunning stat.

It can be used to inscribe your skin with the infusion..
   Dropped by Harkor'Zun
f) sun infusion [radius 7]
   Type: scroll / infusion

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to brighten the area in a radius of 7. It also reveals any stealthy creatures.

It can be used to inscribe your skin with the infusion..
g) wizard's regeneration infusion [heal 309 over 5 turns]
   Type: scroll / infusion

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the infusion to heal yourself for 309 life over 5 turns.
Its effects scale with your Magic stat.

It can be used to inscribe your skin with the infusion..
   Dropped by forest wight
h) frozen spear rune [143 cold damage]
   Type: scroll / rune

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 6.00
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to fire a bolt of ice doing 143.00 cold damage with a chance to freeze the target.

It can be used to inscribe your skin with the rune..
   Dropped by green ooze
i) invisibility rune [power 10 for 5 turns; 7 charges]
   Type: scroll / rune

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 23
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to become invisible (power 10) for 5 turns.
Charges remaining: 7

It can be used to inscribe your skin with the rune..
j) cleansing steel amulet
   Type: jewelry / amulet

When wielded/worn:
Increases resistances: 5% acid.
Increases poison immunity: 8%.
Increases disease immunity: 5%.

   Dropped by red ooze
k) steel amulet
   Type: jewelry / amulet


l) Orb of Scrying
   Type: jewelry / orb

When carried:
It can be used to use the orb, costing 1 power out of 1/1.
m) Silent Blade (25-32.5 power, 10 apr)
   Type: weapon / dagger

25 Power [Range 1.30] (+55% Dexterity,+35% Cunning), 15 Attack, 10 Armor Penetration, Crit 8%
Damage type: physical
When used from stealth a simple attack with it will not break stealth.
Damage on strike(melee): 10 % chance to silence target.

   Dropped by Harkor'Zun
n) mighty cured leather sling
   Type: weapon / sling

Firing range: 7
Default ammo(infinite):
15 Power [Range 1.20] (+70% Dexterity,+50% Cunning), 0 Attack, 2 Armor Penetration, Crit 4%
Damage type: physical
When wielded/worn:
Increases damage type: 13% physical.

o) mighty hardened leather sling
   Type: weapon / sling

Firing range: 8
Default ammo(infinite):
31 Power [Range 1.20] (+70% Dexterity,+50% Cunning), 0 Attack, 3 Armor Penetration, Crit 5%
Damage type: physical
When wielded/worn:
Increases damage type: 8% physical.

p) ash staff (8-9.6 power, 3 apr, lightning damage)
   Type: weapon / staff
It must be held with both hands.

8 Power [Range 1.20] (+100% Magic), 0 Attack, 3 Armor Penetration, Crit 3%
Damage type: lightning
When wielded/worn:
Spellpower 2, Spell Crit 2%

q) voratun waraxe (42-58.8 power, 6 apr)
   Type: weapon / waraxe

42 Power [Range 1.40] (+100% Strength), 0 Attack, 6 Armor Penetration, Crit 7%
Damage type: physical

r) linen cloak (1 def, 0 armor)
   Type: armor / cloak

When wielded/worn:
Armor 0, Defense 1, Ranged Defense 0

   Dropped by gelatinous cube
s) stealthy pair of hardened leather boots (0 def, 3 armor)
   Type: armor / feet

When wielded/worn:
Armor 3, Defense 0, Ranged Defense 0
Fatigue 3%
Increases stealth bonus: 7.

   Dropped by gelatinous cube
t) 3 agate
   Type: gem / black

When wielded/worn:
Increases stats: 1 Constitution,1 Dexterity,1 Magic,1 Strength,1 Willpower,1 Cunning.
When used to imbue an object:
Increases stats: 1 Constitution,1 Dexterity,1 Magic,1 Strength,1 Willpower,1 Cunning.

u) 4 alchemist agate
   Type: alchemist-gem / black

When used as an alchemist bomb:
Bomb damage +5%

v) 4 onyx
   Type: gem / black

When wielded/worn:
Increases stats: 3 Constitution,3 Dexterity,3 Magic,3 Strength,3 Willpower,3 Cunning.
When used to imbue an object:
Increases stats: 3 Constitution,3 Dexterity,3 Magic,3 Strength,3 Willpower,3 Cunning.

w) 84 alchemist topaz
   Type: alchemist-gem / blue

When used as an alchemist bomb:
Bomb thrown range +3

x) 5 aquamarine
   Type: gem / blue

When wielded/worn:
Increases resistances: 4% all.
When used to imbue an object:
Increases resistances: 4% all.

y) 3 lapis lazuli
   Type: gem / blue

When wielded/worn:
Armor 0, Defense 6, Ranged Defense 0
When used to imbue an object:
Armor 0, Defense 6, Ranged Defense 0

z) 4 opal
   Type: gem / blue

When wielded/worn:
Increases stats: 2 Constitution,2 Dexterity,2 Magic,2 Strength,2 Willpower,2 Cunning.
When used to imbue an object:
Increases stats: 2 Constitution,2 Dexterity,2 Magic,2 Strength,2 Willpower,2 Cunning.

{) 6 topaz
   Type: gem / blue

When wielded/worn:
Armor 0, Defense 4, Ranged Defense 0
When used to imbue an object:
Armor 0, Defense 4, Ranged Defense 0

|) 3 emerald
   Type: gem / green

When wielded/worn:
Increases resistances: 6% all.
When used to imbue an object:
Increases resistances: 6% all.

   Dropped by forest troll
}) 3 spinel
   Type: gem / green

When wielded/worn:
Armor 0, Defense 2, Ranged Defense 0
When used to imbue an object:
Armor 0, Defense 2, Ranged Defense 0

~) 3 garnet
   Type: gem / red

When wielded/worn:
Increases damage type: 6% all.
When used to imbue an object:
Increases damage type: 6% all.

) 185 acidic steel shot (19-22.8 power, 2 apr)
   Type: ammo / shot

19 Power [Range 1.20] (+70% Dexterity,+50% Cunning), 0 Attack, 2 Armor Penetration, Crit 4%
Damage type: physical
When wielded/worn:
Damage on hit(ranged): 7 acid.

€) 130 steel shot (18-21.6 power, 2 apr)
   Type: ammo / shot

18 Power [Range 1.20] (+70% Dexterity,+50% Cunning), 0 Attack, 2 Armor Penetration, Crit 4%
Damage type: physical

?) 5 amethyst
   Type: gem / violet

When wielded/worn:
Increases damage type: 4% all.
When used to imbue an object:
Increases damage type: 4% all.

‚) Rod of Recall (0/1)
   Type: wand / wand

It can be used to recall the user to the worldmap, costing 1000 power out of 41/1000.
?) solid ash wand of detection (7/7)
   Type: wand / wand

It can be used to detect the presence of creatures around you, with 7 charges out of 7.
„) 2 quartz
   Type: gem / white

When wielded/worn:
Increases stun immunity: 30%.
When used to imbue an object:
Increases stun immunity: 30%.

…) 2 alchemist citrine
   Type: alchemist-gem / yellow

When used as an alchemist bomb:
Bomb thrown range +1

†) 4 ametrine
   Type: gem / yellow

When wielded/worn:
Increases damage type: 2% all.
When used to imbue an object:
Increases damage type: 2% all.

‡) 3 citrine
   Type: gem / yellow

When wielded/worn:
Light radius 1
When used to imbue an object:
Light radius 1

?) 3 zircon
   Type: gem / yellow

When wielded/worn:
Increases resistances: 2% all.
When used to imbue an object:
Increases resistances: 2% all.

   Dropped by forest troll

  [Last Messages]

Varkus is encased in ice!
Varkus hits Rantha the Abomination for 30 fire damage.
Rantha the Abomination hits Varkus for 63 cold damage.
Varkus hits Rantha the Abomination for 50 fire damage.
Rantha the Abomination hits Varkus for 20 cold damage.
Rantha the Abomination breathes ice!
Varkus hits Rantha the Abomination for 30 fire damage.
Rantha the Abomination hits Varkus for 154 cold damage.
Varkus hits Rantha the Abomination for 50 fire damage.
Rantha the Abomination hits Varkus for 20 cold damage.
Varkus hits Rantha the Abomination for 30 fire damage.
Talent Throw Bomb is ready to use.
Talent Heat is ready to use.
Rantha the Abomination stops burning.
Varkus is free from the ice.
Varkus casts Rune: Teleportation.
Varkus uses Infusion: Wild.
Varkus lessens the pain.
Varkus casts Channel Staff.
Varkus's spell looks more powerful!
Varkus hits telugoroth for 138 fire damage.
Telugoroth casts Turn Back the Clock.
Ultimate teluvorta casts Quantum Spike.
Ultimate teluvorta hits Varkus for 30 temporal, 30 physical damage (total 59.95).
Telugoroth is returned to a much younger state!
Ultimate teluvorta casts Temporal Wake.
Telugoroth hits telugoroth for 0 temporal damage.
Ultimate teluvorta hits Varkus for 51 temporal damage.
Talent Infusion: Regeneration is ready to use.
Varkus casts Gem Portal.
Varkus hits telugoroth for 5 light, 15 blight damage (total 19.37).
Varkus hits ultimate teluvorta for 5 light, 18 blight damage (total 22.32).
Ultimate teluvorta hits Varkus for 30 temporal damage.
Telugoroth hits Varkus for 22 temporal damage.
Varkus uses Infusion: Regeneration.
Varkus starts regenerating health quickly.
Telugoroth misses Varkus.
Ultimate teluvorta killed Varkus!
Ultimate teluvorta hits Varkus for 30 temporal damage.
Varkus hits ultimate teluvorta for 5 light, 18 blight damage (total 22.32).

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