PS - a bug, perhaps, there are some unidentified items (the steel shield and the cap I'm not wearing) but the character sheet below shows their full characteristics.
Here's Alf's character sheet:
Code: Select all
[Tome 4.00 @ www.te4.org Character Dump]
Sex : Male STR: 25
Race : Dwarf DEX: 11
Class : Fighter MAG: 8
Level : 3 WIL: 14
Exp : 36% CUN: 12
Gold : 26.70 CON: 17
Attack(Main Hand): 20 Life : 180/180 Encumbrance : 41/105
Damage(Main Hand): 19 Stamina : 114/114 Difficulty : Normal
APR (Main Hand): 3
Crit (Main Hand): 3%
Speed (Main Hand): 1.00
Fatigue : 17% Spellpower : 8
Armor : 9 Spell Crit : 1.6%
Defense : 11.35 Spell Speed : 1
Ranged Defense : 17.35
Physical Save : 14.7
Spell Save : 7.7
Mental Save : 9.1
All Resists: 2%
Lightning Resist(cap): 23%( 70%)
Number of NPC killed: 123
Most killed NPC: wolf (19)
[Talents Chart]
- Technique / Weapons and shields (mastery 1.30)
Shield Pummel (class) 4/5
Riposte (class) 0/5
Overpower (class) 0/5
Assault (class) 0/5
- Technique / Weapons and shields (mastery 1.30)
Repulsion (class) 1/5
Shield Wall (class) 0/5
Shield Expertise (class) 0/5
Last Stand (class) 0/5
- Technique / Combat techniques (mastery 1.30)
Precise Strikes (class) 0/5
Rush (class) 0/5
Perfect Strike (class) 0/5
Blinding Speed (class) 0/5
- Technique / Combat techniques (mastery 1.30)
Quick Recovery (class) 1/5
Fast Metabolism (class) 0/5
Spell Shield (class) 0/5
Unending Frenzy (class) 0/5
- Technique / Combat training (mastery 1.30)
Heavy Armour Training (generic) 1/5
Massive Armour Training (generic) 0/5
Health (generic) 0/5
Weapon Combat (generic) 2/10
Weapons Mastery (generic) 1/10
Knife Mastery (generic) 0/10
- Cunning / Survival (mastery 1.00)
Trap Detection (generic) 0/5
Heightened Senses (generic) 0/5
Trap Disarm (generic) 0/5
Evasion (generic) 0/5
[Inscriptions (3/3)]
Infusion: Regeneration
Infusion: Wild
Infusion: Sun
[Current Effects]
[Character Equipment]
In main hand
a) steel longsword (13.5-18.9 power, 3 apr)
Type: weapon / longsword
13 Power [Range 1.40] (+100% Strength), 0 Attack, 3 Armor Penetration, Crit 3%
Damage type: physical
In off hand
b) icy steel shield of lightning resistance
Type: armor / shield
On fingers
c) brawler's copper ring
Type: jewelry / ring
When wielded/worn:
Armor 0, Defense 2, Ranged Defense 0
Increases stats: 2 Strength.
Dropped by white ooze
Around neck
Light source
d) brass lantern
Type: lite / lite
When wielded/worn:
Light radius 2
Main armor
e) cured leather armour of lightning resistance (2 def, 4 armor)
Type: armor / light
When wielded/worn:
Armor 4, Defense 2, Ranged Defense 0
Fatigue 7%
Increases resistances: 10% lightning.
Dropped by cutpurse
Cloak
f) linen cloak
Type: armor / cloak
On head
g) rough leather cap (0 def, 1 armor)
Type: armor / head
When wielded/worn:
Armor 1, Defense 0, Ranged Defense 0
Fatigue 1%
Dropped by yellow ooze
Around waist
h) rough leather belt of carrying
Type: armor / belt
When wielded/worn:
Increases maximum encumberance: 20.
On hands
i) rough leather gloves (0 def, 1 armor)
Type: armor / hands
When wielded/worn:
Armor 1, Defense 0, Ranged Defense 0
On feet
j) pair of rough leather boots (0 def, 1 armor)
Type: armor / feet
When wielded/worn:
Armor 1, Defense 0, Ranged Defense 0
Fatigue 1%
Tool
Quiver
[Player Achievements]
[Character Inventory]
a) regeneration infusion [heal 60 over 5 turns]
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the infusion to heal yourself for 60 life over 5 turns.
It can be used to inscribe your skin with the infusion..
b) iron gauntlets
Type: armor / hands
Dropped by stone troll
c) iron gauntlets
Type: armor / hands
d) cleansing rough leather cap
Type: armor / head
Dropped by forest troll
e) iron shield (4 def, 2 armor)
Type: armor / shield
When wielded/worn:
Armor 2, Defense 4, Ranged Defense 4
Fatigue 6%
f) 3 zircon
Type: gem / yellow
When wielded/worn:
Increases resistances: 2% all.
When used to imbue an object:
Increases resistances: 2% all.
Dropped by rogue
[Last Messages]
Alf hits stone troll for 21.18 physical damage.
Alf killed stone troll!
Stone troll resists the shield bash!
You pickup 0.75 gold pieces.
There is an item here: rune
Talent Shield Pummel is ready to use.
Alf hits giant rabbit for 24.00 physical damage.
Alf killed giant rabbit!
There is an item here: iron mace
There is an item here: sun infusion [radius 5]
There is an item here: tattered paper scrap
Lore found: tattered paper scrap (trollmire)
You find a tattered page scrap. Perhaps this is part of a diary entry.
"...ack again, but he's just a stupid old troll. It'll be easy to not let him get wind of me."
You can read all your collected lore in the game menu, by pressing Escape.
There is an item here: regeneration infusion [heal 60 over 5 turns]
Alf picks up (a.): regeneration infusion [heal 60 over 5 turns].
Alf hits green worm mass for 22.00 physical damage.
Alf killed green worm mass!
Hornet swarm bites poison into Alf.
Hornet swarm hits Alf for 1.30 nature damage.
Alf is poisoned!
Alf hits hornet swarm for 10.00 cold damage.
Hornet swarm hits Alf for 1.95 physical damage.
Alf hits hornet swarm for 10.00 cold damage.
Hornet swarm hits Alf for 1.30 nature damage.
Alf hits hornet swarm for 26.00 physical damage.
Alf killed hornet swarm!
Hornet swarm hits Alf for 1.30 nature damage.
Hornet swarm hits Alf for 1.30 nature damage.
Alf uses Infusion: Wild.
Alf stops being poisoned.
Alf is cured!
Alf lessens the pain.
Resting starts...
Alf feels pain again.
Talent Infusion: Wild is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).
Alf slides on a rock!
Alf is stunned!
Alf is not stunned anymore.