T-Engine/ToME 3.0.0alpha2 + ODE aka "The Gathering"

Annoucements about ToME/TomeNET/forums/website/...
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darkgod
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T-Engine/ToME 3.0.0alpha2 + ODE aka "The Gathering"

#1 Post by darkgod »

The next version of the T-Engine is now at http://t-o-m-e.net/

It features a new subsystem logic with resting, player hp/mana/sanity being a plugable subsystem
(yes a module may not have life if the author desire so).
Oh and this time the ToME module should actually start ;)

Changelog:
Object changes:
* Added wands. Each wand carry a randomly generated thaumaturgy spell.

Player changes:
* Removed the hardcoded timed effects(set_blind, set_shield, ....) and replaced
them with the new lua timed_effect method
Also broke savefile compat. heh.
* Food is implemented as a timed effect
* Resting is implemented as a timed effect
* Fixed negative level spells
* Life, mana and sanity are now luaified under the "counters" concept.
There are subsystems to handle them, most modules will want to at least
load the "player_life" subsystem. Upgrading is easy, simply replace
player.chp by player.chp() and so on

Misc changes:
* Added the engine concept of subsystems.
look in engine/subsystems/ for some info
* Fixed obvious flags

Have fun!
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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