It features a new subsystem logic with resting, player hp/mana/sanity being a plugable subsystem
(yes a module may not have life if the author desire so).
Oh and this time the ToME module should actually start

Changelog:
Object changes:
* Added wands. Each wand carry a randomly generated thaumaturgy spell.
Player changes:
* Removed the hardcoded timed effects(set_blind, set_shield, ....) and replaced
them with the new lua timed_effect method
Also broke savefile compat. heh.
* Food is implemented as a timed effect
* Resting is implemented as a timed effect
* Fixed negative level spells
* Life, mana and sanity are now luaified under the "counters" concept.
There are subsystems to handle them, most modules will want to at least
load the "player_life" subsystem. Upgrading is easy, simply replace
player.chp by player.chp() and so on
Misc changes:
* Added the engine concept of subsystems.
look in engine/subsystems/ for some info
* Fixed obvious flags
Have fun!