Tales of Maj'Eyal 1.3.1 aka "Forever" is released!

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darkgod
Master of Eyal
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Tales of Maj'Eyal 1.3.1 aka "Forever" is released!

#1 Post by darkgod »

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.3.1 ! See http://te4.org/

Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.

Enjoy and have fun in Eyal!

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

Release highlights:
  • Many important bugfixes!
Expanded changelist:?
  • Fixed crash on some OSX versions
  • Added text to antimagic quest to explain why Ogres can do it
  • In developer mode an error popup forces all other dialogs to disappear; making sure even level generation errors do popup correctly
  • Removed preliminary gamepad until it can be fixed
  • Fixed digging into icewalls
  • Fixed Tirakai Maul; lets see what bug it does next!
  • Fix Block description
  • Fixed Frost Lord Chains
  • Fixed Time Stop + Contingency (hopefully)
  • Fix Temporal Fugue on traps
  • Updated Insane and Madness difficulties unlock texts
  • Reckless Charge can once again go through crowds
  • Fixed The Mouth sometimes erroring out
  • Icewall cooldown can not be lower than its duration
  • Made DamageType.initState available to addons
  • Fixed the description of Ogre Fury effect
  • Most races now start with an additional infusion or rune in inventory
  • Lore note that shows the old conclave ruins on the map now always pop even if already known
  • Cease to Exist can not be used by NPCs anymore
  • Make sure temporal warden clones can not self resurrect
  • Fixed alchemists & summoners exiting the Dreams of the caldera
  • New hook "Zone:create" for when a zone.lua file is loaded
  • Fixed a memory leak in the chatlog
  • Breach checks saves on arrows now too
  • Hounds unravel duration reduced
  • Reduced Invigorate Paradox cost
  • Spacetime Stability bonus doubled while Tuning
  • Spacetime Tuning now tunes a flat amount each turn
  • Reduced damage on Temporal Hounds a bit
  • Increased the Paradox cost on many chronomancy talents (especially defensive ones)
  • Guardian Unity duration increased to 10
  • Paradox Spell Modifier now affects spell durations (rounds down)
  • Paradox spellpower modifier scales more normally under 300 paradox (caps at 50% at 150 paradox)
  • Redux now only effects one spell per cast. Cooldown reduced.
  • Reduced effectiveness of energy decomposition
  • Dimensional Shift now reduces the duration on only one effect
  • Shoot is once again bound to left click at birth for Temporal Wardens.
  • Fixed Temporal Hounds breaking with "scape" effects
  • Shantiz no longer destroys friendly projectiles
  • Shantiz AoE no longer hits friendly targets
  • Effect Reduction and Resist All on teleport now subject to diminishing returns
  • Fixed log fade
  • Fixed temporal bolt's initial hit reducing too many talent cooldowns
  • Fetter handling for blended threads and temporal bolt
  • Fix spatial tether msgs
  • Fixes a bug in game:delayedLogDamage that incorrectly determines player visibility for certain messages.
  • Updated messages for Spatial Tether
  • Reduced a little the flat level increases on nightmare/insane/madness as they only make the first few levels way harder than the rest
Have fun!
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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