1. Probability travel "breaks" autoexplore if you run into a door with solid mass behind it (Elven ruins)
2. Probability travel can be used while unable to move/overencumbered (possibly intended, possibly not)
3. Ptobability travel prevents opening of Vault doors.
4. Probability travel prevents opening of doors inside vaults.
[1.7.3] Probability travel and doors
Moderator: Moderator
[1.7.3] Probability travel and doors
Friendly Neighbourhood Moderator, moan at me for a teleport if ya get stuck.
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- Yeek
- Posts: 10
- Joined: Sun Jul 05, 2015 4:39 am
Re: [1.7.3] Probability travel and doors
I thought I had busted my save file until I found this post. For all the hours I have put into this game, I had never selected probability travel before today.
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- Higher
- Posts: 70
- Joined: Thu Jun 10, 2021 12:58 pm
Re: [1.7.3] Probability travel and doors
The following change, which will be in the next version, fixes at least the issue where vault doors cannot be opened: https://git.net-core.org/tome/t-engine4 ... 0e54fdf919. I don't know if it fixes the other door issues.