Difficulty levels on patrols don't reflect actual encounter

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RhythmRobber
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Joined: Tue Dec 09, 2025 5:17 pm

Difficulty levels on patrols don't reflect actual encounter

#1 Post by RhythmRobber »

When you inspect patrols on the map, the difficulty level says things like "Normal Rank, Level 14", with stats of 10 across the board. (See images below). However, the enemies inside the patrol is actually far more difficult, not normal rank, not level 14, and not basic stats.

There are many things in roguelikes that you have to die to learn how they work, how to form a strategy around, etc, but having the difficulty inspection of the game itself straight up giving false information should never be something a player should have to learn. It is the kind of thing that brings everything down around it, because if the difficulty isn't accurate on this thing, how can a player trust the difficulty inspection to be accurate on others? If I don't know what the ACTUAL difficulty level of an encounter is, how could a player possibly know when they are in a position to actually take on that encounter without gambling that the levels aren't so high they can oneshot you immediately.

I know patrols are an odd duck because they're a moving encounter on the world map instead of an actual character, but I think the game would be better off giving NO information vs FALSE information. Having NO information clearly communicates to the player that it is in fact a total gamble on what you will find in there.

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