Hi,
so I was fighting the Shade boss in the dungeon in the far east. I am a Stone Warden, and it seems like the effects from either me or the boss are permanently overlayed on my character, and I am wondering how I can fix it.This is the same in the small picture top left, and also on my character in the inventory. Not sure what more to write or add. I am playing on Steam if that is relevant, and I am using some add-ons, but as far as I know non of them effect visuals in any way.
I did some simple stuff, like removing all my gear, changing location, removing sustainables, but nothing seemed to work. Are there any simple solutions to this problem I could try out?
Kindly
Visual bug after fighting shade boss
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Visual bug after fighting shade boss
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Re: Visual bug after fighting shade boss
So I have done some more testing, trying to figure this out, and would really love some ideas. I tried disabling all shaders (exiting game), which did nothing. I also tried verifying integrity of files, also without any results.
What did work partially, was using the Mirror of Reflection, but I have 7 sustains on, and only two are listed: Tendrils and chant. I did disable them, at it did remove some of the stuck particles - but the bright tendrils are still there without fail.
Does anyone have an idea I could try out? Is there a way to reset visuals on my character in any way?
What did work partially, was using the Mirror of Reflection, but I have 7 sustains on, and only two are listed: Tendrils and chant. I did disable them, at it did remove some of the stuck particles - but the bright tendrils are still there without fail.
Does anyone have an idea I could try out? Is there a way to reset visuals on my character in any way?
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- Higher
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- Joined: Thu Jun 10, 2021 12:58 pm
Re: Visual bug after fighting shade boss
Hi. Particle effects getting stuck is a known-to-exist bug. (I think those visuals are particle effects?)
Here are some instructions from TradewindRider in the ToME Discord on how to get rid of the stuck particles:
Here are some instructions from TradewindRider in the ToME Discord on how to get rid of the stuck particles:
0, remove anything from your character that gives a particle effect before saving (sustains, temporary effects)
1, go into your save & search your "game.teag" file there
2, open the game.teag file and search the "mod.class Player-xxxyyy" file
(x & y are some numbers & letters)
3, open this file and search for "particles" (e.g. ctrl + f)
4, you will get a result similiar to this:
d["particles"]={[loadObject('engine.Particles-0x24fcd530')]=true,
}
5, delete the existing particle effect from your charater, so this line should be:
d["particles"]={
}
6, save this change
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- Sher'Tul Godslayer
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Re: Visual bug after fighting shade boss
[sound F/X: source diving] Hmm, the "stonevine_static" particle added by the Stone Vines sustain isn't one of the ones specifically looked for by my Particle Cleanup addon, but it's a particle added to the player by a sustained talent, so I think it will get caught by the addon's general orphaned-particles check. If you want to try adding the addon to your character to see if it can clean up this particle, it will require a bit of savefile surgery, though slightly less than the method described above:

- In the same directory where you find the game.teag file mentioned above, there should also be a file named desc.lua. Open that up in your favorite text editor.
- There will be a line near the top of the form "addons = { … }", with the ID tags for all the addons you've enabled for this character. You'll need to add the ID tag for this addon, "particle_cleanup". The necessary syntax should be fairly obvious.
- Save that file and you should be ready to go. The particle checker will run automatically the next time you load the character.
"Blessed are the yeeks, for they shall inherit Arda..."
Re: Visual bug after fighting shade boss
Hi zizzo and Scienceball. Thanks alot for two solutions. I went for the one from zizzo, as I did not find a way to open "game.teag", but I did what you suggested zizzo and it Worked
It gave me a screen that said there were 25 sustains and particles that could be removed, many of them had to do with Stonevine, but not all, and when I clicked yes it went back to normal.
I am really grateful to you for a solution that also works retroatively. I will have to see if there are any sideeffect to adding an addon, but so far I am just happy to have all those glaring particles gone. You saved my character from the Clutches of forgetfulness.
I also wanted to give a bit more detail to what I did, for future reference if anyone else stumbles about a similar issue:
I am playing on Mac, and have installed the game through Steam. The file you need to open is found in library -> Application support -> T-engine -> 4.0 ->tome -> save -> *insert your Characters name*-> Desc.lua For most Mac users, Library is a hidden folder, so just explaining that to find it click Finder, followed by "go to" on the top of the screen and select Library.
When you find the file, open it with any plain text program, like TextEdit. And add 'particle_cleanup' to addons.

I am really grateful to you for a solution that also works retroatively. I will have to see if there are any sideeffect to adding an addon, but so far I am just happy to have all those glaring particles gone. You saved my character from the Clutches of forgetfulness.
I also wanted to give a bit more detail to what I did, for future reference if anyone else stumbles about a similar issue:
I am playing on Mac, and have installed the game through Steam. The file you need to open is found in library -> Application support -> T-engine -> 4.0 ->tome -> save -> *insert your Characters name*-> Desc.lua For most Mac users, Library is a hidden folder, so just explaining that to find it click Finder, followed by "go to" on the top of the screen and select Library.
When you find the file, open it with any plain text program, like TextEdit. And add 'particle_cleanup' to addons.
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- Higher
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- Joined: Thu Jun 10, 2021 12:58 pm
Re: Visual bug after fighting shade boss
For future reference, .teag files (and other archive files used by ToME) are just renamed .zip files. So you can open them like you would open a zip file. Depending on what software you have (e.g the default Windows way to open zips by double-clicking), you might have to rename it to .zip. In that case, I don't know if you would need to rename it back when you're done? I have 7-Zip, which can tell that it's a zip regardless of filename extension, so I don't need to rename it.
EDIT: After unzipping the game.teag into a new folder, you can make the change in that folder. Then you can rename the game.teag archive file (as a backup), and rename the new folder to "game.teag". i.e. the game can still read it if it's a folder instead of a zip file, as long as it has the same filename as what it's expecting.
EDIT: After unzipping the game.teag into a new folder, you can make the change in that folder. Then you can rename the game.teag archive file (as a backup), and rename the new folder to "game.teag". i.e. the game can still read it if it's a folder instead of a zip file, as long as it has the same filename as what it's expecting.