[1.7.4] Warden's Call knocking Worm that Walks to nowheresville

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ambiul
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Joined: Thu Oct 28, 2021 12:57 am

[1.7.4] Warden's Call knocking Worm that Walks to nowheresville

#1 Post by ambiul »

I am a Wanderer with the Threaded Combat and Friend of the Worm trees. When I got the Worm that Walks (wtw) at lvl 50, he'd start the battle, but then would disappear after a few turns and wouldn't come back until the battle was over. After a lot of trial and error, I found out that it happened everytime Warden's Call triggered. The temporal clone would spawn right on top of wtw and knock him off the map.

On the Discord Bug channel, astralInferno and Root of All Dead Projects believed this bit of code was the cause:

astralInferno — Today at 8:02 PM
when you hit with a melee attack warden's call uses "self:canMove(i, j)" to check if it can place a clone somewhere. you can move through your summons. I think that's the problem we need to fix.

Root of All Dead Projects — Today at 8:02 PM
Yeah, that'll do it.

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