Looks like someone on Reddit had the same thing happen, it made the savegame unplayable. That happened 4 months ago, so it's not just the 1.7.3 version:
https://www.reddit.com/r/ToME4/comments ... e_phoenix/
Luckily I had seen that thread before I started the combat, so I made a save just before.
Savegame here, the bird is in the second room going southeast of the starting position:
https://drive.google.com/file/d/1j0ABpX ... sp=sharing
Log from the combat:
Code: Select all
[Actor:move] 7426 Kogen move from 29 30 to 29 31
[SHADER] Loading from /data/gfx/shaders/volumetric_aura.lua
[SHADER] Loaded shader with totalname volumetric_aura[]
[LOG] Kogen casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG] A shield forms around Kogen.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
[SHADER] setting reset param tick_start 4083814
[LOG] Kogen uses #{bold}##ORCHID#Ghoulish Leap.#{normal}##LAST#
[Actor:move] 7426 Kogen (forced) move from 29 31 to 26 32
[LOG] Kogen speeds up.
[target_simple AI] 13787 Phoenix selecting NEW TARGET 26 32 7426 Kogen
[improved_talented AI] chooses for 13787 Phoenix T_FLAME
[LOG] Phoenix casts #{bold}##PURPLE#Flame.#{normal}##LAST#
[SPELL CRIT %] 16
[LOG] Kogen is on fire!
[SPELL] friendly fire chance 100
[LOG] #UID:13787:0#Phoenix hits #fbd578#Kogen#LAST# for #SLATE#(78 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname tentacles[appearTime=0.3,noup=2,time_factor=500,wobblingType=0]
[SHADER] setting reset param tick_start 4086626
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname tentacles[appearTime=0.3,noup=1,time_factor=500,wobblingType=0]
[SHADER] setting reset param tick_start 4086626
[LOG] Berserker Rage's rage awakens!
[LOG]
[LOG] Kogen uses #{bold}##ORCHID#Stunning Blow.#{normal}##LAST#
[ATTACK] to Phoenix dam/apr/atk/mult :: 292.31267151887 19 63 0.6897366596101 vs. armor/def 1 36
[ATTACK] after melee attack bonus hooks & callbacks:: 292.31267151887 19 63 0.6897366596101 vs. armor/def 1 36
checkHit 63 vs 36 => chance to hit 100
[ATTACK] HIT:: damrange 1.6 ==> dam/apr:: 347 19 vs. armor/hardiness 1 0.3
[ATTACK] after armor 347
[PHYS CRIT %] 42.401246681616
[PHYS CRIT %] sword accuracy bonus 63 36 = 0.108
[ATTACK] after crit 557.976
[ATTACK] after mult 384.85650238261
[ATTACK] after inc by type 461.82780285913
[LOG] #{bold}##UID:7426:0##fbd578#Kogen#LAST# performs a melee critical strike against Phoenix!#{normal}#
[LOG] Phoenix is consumed in a burst of flame. All that remains is a fiery egg.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname healing[beamColor1=vec4(1,0.81960784313725,0.13333333333333,1),beamColor2=vec4(0.9921568627451,0.58039215686275,0.24705882352941,1),beamsCount=12,circleColor=vec4(0,0,0,0),noup=2,time_factor=2000]
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname healing[beamColor1=vec4(1,0.81960784313725,0.13333333333333,1),beamColor2=vec4(0.9921568627451,0.58039215686275,0.24705882352941,1),beamsCount=12,circleColor=vec4(0,0,0,0),noup=1,time_factor=2000]
[LOG] #LIGHT_RED#Phoenix raises from the dead!
[LOG] Kogen revels in the spilt blood and grows stronger!
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
[LOG] Phoenix starts to bleed.
checkHit 44 vs 103 => chance to hit 0
[LOG] Phoenix is stunned!
[ATTACK] to Phoenix dam/apr/atk/mult :: 292.31267151887 19 63 0.6897366596101 vs. armor/def 1 36
[ATTACK] after melee attack bonus hooks & callbacks:: 292.31267151887 19 63 0.6897366596101 vs. armor/def 1 36
checkHit 63 vs 36 => chance to hit 100
[ATTACK] HIT:: damrange 1.6 ==> dam/apr:: 467 19 vs. armor/hardiness 1 0.3
[ATTACK] after armor 467
[PHYS CRIT %] 42.401246681616
[ATTACK] after crit 467
[ATTACK] after mult 322.10702003792
[ATTACK] after inc by type 386.5284240455
checkHit 44 vs 103 => chance to hit 0
[LOG] #UID:7426:0##fbd578#Kogen#LAST# hits Phoenix for #{bold}##WHITE#600 physical#{normal}##LAST#, #GREY#12 darkness#LAST#, #WHITE#545 physical#LAST#, #GREY#12 darkness#LAST# (#RED##{bold}#1170#LAST##{normal}# total damage).
[LOG] Burning from Phoenix hits #fbd578#Kogen#LAST# for #SLATE#(11 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG] Phoenix's cleansing fire area effect hits #fbd578#Kogen#LAST# for #SLATE#(11 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG] Bleeding from Kogen hits Phoenix for #WHITE#299 physical#LAST# damage.
[LOG]
ERROR:
Game version: tome-1.7.3
Addons: items-vault-1.7.0[O]
Game version (character creation): tome-1.7.3
Lua Error: /mod/class/Actor.lua:1970: attempt to index local 'mean' (a nil value)
At [C]:-1 __index
At /mod/class/Actor.lua:1970 getCombatStats
At /mod/class/Actor.lua:2182 tooltip
At /mod/class/NPC.lua:389 check
At /engine/Map.lua:801 checkEntity
At /mod/class/Tooltip.lua:36 check
At /mod/class/Tooltip.lua:50 getTooltipAtMap
At /engine/Tooltip.lua:286 displayAtMap
At /engine/interface/GameTargeting.lua:77 targetDisplayTooltip
At /mod/class/Game.lua:1967