Lua error when using Quantum Tunnelling

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nefigah
Posts: 2
Joined: Mon Jun 18, 2018 8:38 pm

Lua error when using Quantum Tunnelling

#1 Post by nefigah »

I used Quantum Tunnelling (the 2nd skill in the CoE Rift tree) and targeted a rift about 9-10 tiles away; got a Lua error. I have the dúathedlen heart lamp equipped, if that makes a difference.

Error:

Code: Select all

Game version: tome-1.7.2
Addons: neka_qol01a-1.0.0[X!], turn_separators_v2-1.6.0[X!], items-vault-1.7.0[O], landmark-1.7.0[X], enemy-warnings-1.7.2[X], possessors-1.7.0[O], shaman-1.6.7[X!], cleaner-descriptions-1.7.0[X], myth-tactical-borders-1.5.9[X!], ashes-urhrok-1.7.0[O], inv_keys-1.7.0[X], compare-1.7.0[X], almost_roguelike-1.7.0[X], uber_req-1.7.0[X], improved-restauto-1.7.2[X], cults-1.7.0[O]

Game version (character creation): tome-1.7.2
Lua Error: /engine/interface/GameTargeting.lua:137: /engine/interface/ActorTalents.lua:190: /engine/Level.lua:131: Entity 423004(void rift) not present on the level
stack traceback:
	[C]: in function 'error'
	/engine/Level.lua:131: in function 'removeEntity'
	/data-cults/talents/demented/rift.lua:244: in function </data-cults/talents/demented/rift.lua:215>
	[C]: in function 'xpcall'
	/engine/interface/ActorTalents.lua:186: in function </engine/interface/ActorTalents.lua:173>
  At [C]:-1 
  At [C]:-1 error
  At /engine/interface/GameTargeting.lua:137 fct
  At /engine/interface/GameTargeting.lua:143 targetMode
  At /engine/interface/GameTargeting.lua:214 
  At /engine/KeyBind.lua:231 
Character: https://te4.org/characters/197099/tome/ ... dd9c3cf9ae

nsrr
Sher'Tul
Posts: 1126
Joined: Mon Sep 21, 2015 8:45 pm
Location: Middle of Nowhere

Re: Lua error when using Quantum Tunnelling

#2 Post by nsrr »

Unable to reproduce. Tried both with and without Duathedlen Heart. I can see one place in the code that could possibly use an extra sanity check, but without being able to reproduce the error it would be hard to say if it would actually resolve the issue.

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