Tactical AI - Odd behavior?

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smithfield
Halfling
Posts: 111
Joined: Wed May 23, 2012 1:19 am

Re: Tactical AI - Odd behavior?

#106 Post by smithfield »

I haven't read the entirety of this thread, so I hope this is not already known. I've made a few runs today and I noticed a couple of things.

First, Thought Forms can't find their way around neutrals that block them from following their leash.

Second, if I'm pinned, and my Thought Form is adjacent, I can swap with it. And swap back later while still pinned. I don't know if it still works if we are both pinned.

I read the lead to this thread and I felt this would be a useful place to mention these.

GlassGo
Uruivellas
Posts: 732
Joined: Wed Nov 06, 2013 1:21 pm
Location: From Russia with atchoum!

Re: Tactical AI - Odd behavior?

#107 Post by GlassGo »

Yeah, odd behavior.
In EoR in fight with Tantalos and Council members I had Psyshot one frozen and Tantalos near debuffed by her talents, and not just Mech Armsbyt also No Hope.
Why?
Also Tantalos is attacking AAD and enemies in general too - why? Isn't it a bit too OP like that?

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Last edited by GlassGo on Sun Dec 29, 2019 8:10 pm, edited 1 time in total.
English isn't my native language.

Dracos
Archmage
Posts: 405
Joined: Sun Jul 13, 2014 4:09 pm

Re: Tactical AI - Odd behavior?

#108 Post by Dracos »

Boss types presently, if they spawn with an escape, are pretty likely to use it just like a player creating really obnoxious games of keep away combines with tens of thousands of hp. I figured the HP balance was partially meant to cover the fact that they rarely flee in general. This is sort of new on the 1.6 versions and has had a few spot fixes, but in general that mixture works painfully.
ToME Tips - auto-generated spoilers for ToME. - someone else made. I find super awesome, so spreading as well.

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