Damage_types.lua is looking for a 'dazzled' attribute on the target to see if it should be applying extra damage.
I can't see anything in the code that applies such an attribute. The Dazzled timed effect only applies the generic damage penalty.
[1.7.2] Bonus damage against Dazzled enemies?
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[1.7.2] Bonus damage against Dazzled enemies?
My feedback meter decays into coding. Give me feedback and I make mods.
Re: [1.7.2] Bonus damage against Dazzled enemies?
Apparently blinded is the generic effect, and dazzled is blindness specifically caused by "phantasmal shield" which is self inflicted. Probably so that you can't clear the self inflicted "dazzled" with an infusion.
(I'm not actually 100% sure)
Edit: or perhaps... the dazzle is on the retaliation to the attack, which leaves them vulnerable to the bonus damage, yet doesn't apply any actual status effect.
(I'm not actually 100% sure)
Edit: or perhaps... the dazzle is on the retaliation to the attack, which leaves them vulnerable to the bonus damage, yet doesn't apply any actual status effect.
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- Thalore
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