Save stuck at 100% when loading

Where bugs go to lie down and rest

Moderator: Moderator

Post Reply
Message
Author
starving101
Posts: 3
Joined: Mon Nov 02, 2020 9:21 pm

Save stuck at 100% when loading

#1 Post by starving101 »

I am playing the new necromancer, level 38 i am at the part in the new continent where the paladins hold the line and you have 500 turn to get to the end. i saved the game and quit last night, and i can't load it today.

Addons i am using:

https://i.imgur.com/AJkFVPF.png

https://i.imgur.com/eMEwGlL.png

hapro
Yeek
Posts: 10
Joined: Thu Feb 25, 2016 8:22 am

Re: Save stuck at 100% when loading

#2 Post by hapro »

Hitting the same issue - playing necromancer, got to the second continent, and then saved right outside the town. No add-ons besides official DLC.

Full log and save file here: https://drive.google.com/file/d/1AGsu_Q ... sp=sharing

Not 100% sure if the Writhing Ring of the Hunter is the cause but included it as it was the last lines before the error. I had chosen Cauterize as my prodigy, but the ring was not equipped when I saved.

Code: Select all

d["setuped"]=true
d["key"]=loadObject('engine.KeyBind-0x203c65a0')
d["__CLASSNAME"]="mod.dialogs.RingOfTheHunter"

return d	[string "d={}..."]:729: unexpected symbol near '='
Lua Error: /engine/class.lua:484: bad argument #1 to 'setfenv' (number expected, got nil)
	At [C]:-1 
	At [C]:-1 setfenv
	At /engine/class.lua:484 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:9083 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:103 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:4 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:154 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:142 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadReal
	At /engine/Savefile.lua:559 loadGame
	At /engine/Module.lua:1107 instanciate
	At /engine/utils.lua:2952 showMainMenu
	At /engine/init.lua:207 
	At [C]:-1 dofile
	At /loader/init.lua:217 

Eludur
Posts: 1
Joined: Tue Nov 03, 2020 10:56 pm

Re: Save stuck at 100% when loading

#3 Post by Eludur »

I'm running into the same stuck at 100% when loading a specific character (Took on the account Eludur). I just had entered and left from the slime tunnels, and had equipped and removed the prodigy ring without selecting a prodigy before saving and exiting. Let me know how to attach a save file if you would like additional information for debugging.

Thanks,
Eludur

Moasseman
Archmage
Posts: 358
Joined: Thu Sep 26, 2019 4:32 pm

Re: Save stuck at 100% when loading

#4 Post by Moasseman »

Writhing Ring of the Hunter seems to be a bit broken atm and causing the save to be unloadable whether you choose a prodigy for it or not - As long as you've equipped it at any point, it seems to break.

Manual fix for the characters seems to be going into the game.teag (just a compressed file - 7zip, winrar etc all can open it) of the save and deleting a file called "mod.dialogs.RingOfTheHunter"

E: If you don't wanna fiddle your saves manually, I can also do it if you ping me on Discord or ingame (Moasseman on both)


E2: Wait for patch 1.7.1, it should fix these things
Last edited by Moasseman on Wed Nov 04, 2020 3:02 pm, edited 1 time in total.
Friendly Neighbourhood Moderator, moan at me for a teleport if ya get stuck.

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: Save stuck at 100% when loading

#5 Post by darkgod »

OH SHIT!
Thanks for the save, and fixed.
Stupid mistake damn :/
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: Save stuck at 100% when loading

#6 Post by darkgod »

Don't throw away the savefile, I have added code to 1.7.1 to make it able to load those kind of borked files
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Post Reply