Adept [1.7b2]
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- Thalore
- Posts: 157
- Joined: Wed Sep 28, 2016 8:07 pm
Adept [1.7b2]
The effect adept has on talents is properly reflected in hotbar talent descriptions, but not in level up screen talent descriptions.
Re: Adept [1.7b2]
Not a bug, any talent level adding effect will work this way.
The levelup screen shows you what you actually put in
The levelup screen shows you what you actually put in
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

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- Thalore
- Posts: 157
- Joined: Wed Sep 28, 2016 8:07 pm
Re: Adept [1.7b2]
This makes it difficult to judge how many points you should put in a talent, especially ones that have a breakpoint at lvl 7, 8, or 9. Since adept only changes effective level and not base, what harm is there in showing that on level up?
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- Thalore
- Posts: 157
- Joined: Wed Sep 28, 2016 8:07 pm
Re: Adept [1.7b2]
Hmm, I guess it's raw and not effective.
It's still fairly easy to have bonus levels only affect the item description (and not requirements or point display), I quickly threw together an addon that does this. The only function changed is getTalentDesc, I'll probably just upload it after 1.7 is out if this isn't a change you want in the base game
It's still fairly easy to have bonus levels only affect the item description (and not requirements or point display), I quickly threw together an addon that does this. The only function changed is getTalentDesc, I'll probably just upload it after 1.7 is out if this isn't a change you want in the base game
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