I initially registered to this game some time ago, after finding it on Patreon if I remember correctly.
I then banned Patreon when they tried to screw-up patrons, and never apologized to them afterwards.
Lost track of the game, then got back through GOG recently and registered through them (key recently registered on this site).
Fresh game game install at the same time.
I had to use the account retrieval feature through my email, created a new password, which works fine to login at https://te4.org/.
However that combination login/password is systematically rejected by the client (I even tried copy/pasting both to be absolutely sure there was no input mistake on the client).
Log file (te4_log.txt):
=================================================================================================
WebCore config: library(C:\Games\R.P.G\Tales of Maj'Eyal\te4-web.dll) spawn(C:\Games\R.P.G\Tales of Maj'Eyal\cef3spawn.exe)
Loading WebCore: loaded!
[CPU] Detected 4 CPUs
OpenAL device available: OpenAL Soft (default OpenAL Soft)
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
Creating save thread
Loading discord rpc: library(C:\Games\R.P.G\Tales of Maj'Eyal\discord-rpc.dll) => loaded
===top 0
Booting T-Engine from: C:\Games\R.P.G\Tales of Maj'Eyal\t-engine.exe
SelfExe gave us app directory of: C:\Games\R.P.G\Tales of Maj'Eyal\
LuaVM: LuaJIT 2.0.2 x86
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
[DO RESIZE] Requested: 800x600 (0, 0); zoom 100%
LuaVM: LuaJIT 2.0.2 x86
LuaVM: LuaJIT 2.0.2 x86
LuaVM: LuaJIT 2.0.2 x86
[GAMMA] Getting desktop gamma of 1.000000
[DO RESIZE] Got: 800x600 (0, 0)
OpenGL max texture size: 16384
OpenGL max texture size: 16384
Upgrading black texture to size 64
Running lua loader code...
Reboot using te4 LATEST boot player false
[ENGINE LOADER] available from teae: te4-1.6.4
[ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=6.000000 , [3]=4.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.6.4.teae" , } , } __byname={["te4-1.6.4"]=true , }
[ENGINE LOADER] looked in:
C:\Users\Christian\\T-Engine\4.0
C:\Games\R.P.G\Tales of Maj'Eyal\\game\thirdparty
C:\Games\R.P.G\Tales of Maj'Eyal\\game
[ENGINE LOADER] sorted: te4 1 6 4
[ENGINE LOADER] loading engine: 1 6 4 te4
[ENGINE LOADER] using archived engine: /engines/te4-1.6.4.teae
Available resolutions: 1366x768x32
Available resolutions: 1280x720x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 640x480x32
FROM /mod/addons/dgo/superload/engine/PlayerProfile.lua loading previous!
0==WRITEPATH==allowed== C:\Games\R.P.G\Tales of Maj'Eyal\game\addons\
1==WRITEPATH==allowed== C:\Games\R.P.G\Tales of Maj'Eyal\game\modules\
2==WRITEPATH==allowed== C:\Users\Christian\T-Engine\4.0\
3==WRITEPATH==allowed== C:\Games\R.P.G\Tales of Maj'Eyal\game\addons\
4==WRITEPATH==allowed== C:\Games\R.P.G\Tales of Maj'Eyal\game\modules\
0==READPATH==allowed== C:\Games\R.P.G\Tales of Maj'Eyal\game\
1==READPATH==allowed== C:\Games\R.P.G\Tales of Maj'Eyal\game\engines\
2==READPATH==allowed== C:\Games\R.P.G\Tales of Maj'Eyal\game\thirdparty\
3==READPATH==allowed== C:\Games\R.P.G\Tales of Maj'Eyal\game\addons\
4==READPATH==allowed== C:\Games\R.P.G\Tales of Maj'Eyal\game\modules\
5==READPATH==allowed== C:\Users\Christian\T-Engine\4.0\
6==READPATH==allowed== C:\Games\R.P.G\Tales of Maj'Eyal\game\addons\
7==READPATH==allowed== C:\Games\R.P.G\Tales of Maj'Eyal\game\modules\
8==READPATH==allowed== C:\Games\R.P.G\Tales of Maj'Eyal\game\engines\te4-1.6.4.teae\
9==READPATH==allowed== C:\Games\R.P.G\Tales of Maj'Eyal\game\thirdparty\
10==READPATH==allowed== C:\Games\R.P.G\Tales of Maj'Eyal\game\
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping MOVE_UP table: 0x0e72cd08
Remapping SCROLL_MAP table: 0x0e738e80
Remapping QUIT_GAME table: 0x0e738f00
Remapping CENTER_ON_PLAYER table: 0x0e738f50
Remapping MOVE_RIGHT table: 0x0e739338
Remapping MOVE_LEFT table: 0x0e7390b8
Remapping MOVE_DOWN table: 0x0e739108
Remapping HOTKEY_FOURTH_2 table: 0x0e738fa0
Remapping MOVE_LEFT_DOWN table: 0x0e7391a8
Remapping MOVE_LEFT_UP table: 0x0e739248
Remapping MOVE_RIGHT_UP table: 0x0e7391f8
Remapping MOVE_STAY table: 0x0e739298
Remapping SAVE_GAME table: 0x0e7392e8
Remapping MOVE_RIGHT_DOWN table: 0x0e739158
setResolution: switching resolution to 1366x768 Fullscreen 1366 768 true nil (forced)
Setting resolution to 1366x768 (fullscreen, with borders)
[DO RESIZE] Requested: 1366x768 (1, 0); zoom 100%
[DO RESIZE] Got: 1366x768 (1, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...
onResolutionChange: resolution changed to 1366 768 from nil nil
onResolutionChange: no game yet!
Creating profile thread
[ONLINE PROFILE] fun facts nil
[PROFILE] mounted online on /current-profile
LuaVM: LuaJIT 2.0.2 x86
TE4Online starting...
[PROFILE] unmounted online from /current-profile
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module boot-te4-1.6.4.team :: (as dir) false :: (as team) 15
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module example :: (as dir) true :: (as team) nil
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module example_realtime :: (as dir) true :: (as team) nil
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module tome-1.6.4-gfx.team :: (as dir) false :: (as team) 15
Creating module tome-1.6.4-music.team :: (as dir) false :: (as team) 17
Creating module tome-1.6.4.team :: (as dir) false :: (as team) 11
Loaded module definition for tome-1.6.4 using engine te4-1.6.4
* Module: tome
** 1.6.4
* Module: boot
** 1.0.0
* Module: example
** 1.1.5
* Module: example_realtime
** 1.1.5
After fs.reset
[1] = {
[path] = C:\Games\R.P.G\Tales of Maj'Eyal\\game\engines\te4-1.6.4.teae
}
[MODULE] booting module version boot-1.0.0
[ENGINE] Switching to turn based
Loading savefile /save//
Loading savefile /save/player/
Make wait background texture 2 : 0x1083529216 (0, 1082654720)
Upgrading black texture to size 1048576
Upgrading black texture to size 4194304
table: 0x0e760518 normal
table: 0x0e767618 normal
Checking addon boot-gog.teaa :: (as dir) false :: (as teaa) 9
Binding addon GOG License Key /addons/boot-gog.teaa boot-gog-1.0.0
* with superload
* with overload
[MODULE LOADER] computing addon md5 from C:\Games\R.P.G\Tales of Maj'Eyal\game\addons\boot-gog.teaa
[1] = /loaded-addons/gog/init.lua:33b86ccb7ef4e27edcd1806caed1eaa5
[2] = /loaded-addons/gog/overload/mod/dialogs/LicenseRegister.lua:516957568f8d9ae5aaa6d45383fc0962
[3] = /loaded-addons/gog/superload/mod/class/Game.lua:af98709cd8807720dcbb8d11789f5e51
[4] = /loaded-addons/gog/superload/mod/dialogs/MainMenu.lua:64bafa1685e475e9838c87d1c487846b
[MODULE LOADER] addon gog MD5 c4915895fffb3b25c31ecb19fa04ca47 computed in 16 nil
Post-processing hooks.
[MODULE] All hashes validation: nil no online profile active
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
table: 0x0e767618 normal
Using cached font /data/font/Salsa-Regular.ttf 16
table: 0x0e767728 normal
Using cached font /data/font/Salsa-Regular.ttf 16
table: 0x0e767de8 normal
[ActorResource] Defined Resource: power
[ENGINE] Switching to realtime, interval 125 ms
FROM /mod/addons/gog/superload/mod/class/Game.lua loading previous!
FROM /mod/addons/gog/superload/mod/dialogs/MainMenu.lua loading previous!
[MODULE LOADER] loading module Tales of Maj'Eyal Main Menu [mod.load] :: nil nil
[GAMMA] Not setting gamma correction yet, no fullscreen shader found 1.2
table: 0x0e767618 normal
Using cached font /data/font/Salsa-Regular.ttf 16
Using cached font /data/font/DroidSans.ttf 14
[ENGINE] Switching to turn based
[GAMMA] Not setting gamma correction yet, no fullscreen shader found 1.2
[Discord] updating state: "Main Menu" / "Thinking about which character to die with!" / default / --
Loading savefile /save/player/
table: 0x0e720960 normal
[MAP] Reseting tiles caches
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B50 texSize
*p 1: Uniform: 5: 1406 tick
*p 1: Uniform: 6: 8B5E noisevol
*p 1: Uniform: 7: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname full_fbo[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader 1.2
Loading savefile /save/player/
Loading entities file from file /data/zones/dungeon/npcs.lua
Loading entities file from file /data/general/npcs/skeleton.lua
Loading entities file from file /data/general/npcs/canine.lua
Loading entities file from file /data/general/npcs/troll.lua
Loading entities file from file /data/zones/dungeon/grids.lua
Loading entities file from file /data/general/grids/basic.lua
Loading entities file from file /data/general/grids/forest.lua
Loading entities file from file /data/general/grids/water.lua
Loading entities file from file /data/general/grids/underground.lua
Loading entities file from file /data/zones/dungeon/objects.lua
Loading entities file from file /data/zones/dungeon/traps.lua
Initiated zone Forest with base_level 1
Creating level dungeon 1
[Zone:newLevel] dungeon beginning level generation, count: 1
C Map size 28:16 :: 448
C Map seens texture: 43 (60x60)
[Forest] generating map: 0 rooms
End Room: nil
[Forest] placed 0 rooms
Loading tile terrain/tree.png
Loading tile terrain/grass.png
Loading tile terrain/flower.png
Loading tile npc/canine_w.png
Loading tile npc/troll_f.png
Loading tile npc/degenerated_skeleton_warrior.png
Loading tile npc/skeleton_mage.png
Loading tile npc/troll_c.png
Loading tile npc/skeleton_warrior.png
Loading tile npc/troll_s.png
Loading tile npc/canine_warg.png
Loading tile invis.png
Loading tile terrain/trees/small_oak_shadow.png
Loading tile terrain/trees/small_oak_trunk_01.png
Loading tile terrain/trees/elm_shadow.png
Loading tile terrain/trees/elm_trunk.png
Loading tile terrain/trees/light_small_narrow_pine_shadow.png
Loading tile terrain/trees/light_small_narrow_pine_trunk.png
Loading tile terrain/trees/small_oak_foliage_summer_01.png
[SHADER] Loading from /data/gfx/shaders/tree.lua
[SHADER] Loaded shader with totalname tree[]
New GL Shader program 5
New GL Shader 6 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/tree.frag
*p 5: Uniform: 0: 1406 attenuation
*p 5: Uniform: 1: 8B50 mapCoord
*p 5: Uniform: 2: 8B52 texCoord
*p 5: Uniform: 3: 1406 tick
*p 5: Uniform: 4: 8B5E tex
Loading tile terrain/trees/elm_foliage_summer.png
Loading tile terrain/trees/light_small_narrow_pine_foliage_04.png
Loading tile terrain/grass/grass_main_13.png
Loading tile terrain/grass/grass_main_04.png
Loading tile terrain/grass/grass_main_14.png
Loading tile terrain/grass/grass_main_07.png
Loading tile terrain/trees/oak_shadow.png
Loading tile terrain/trees/oak_trunk_02.png
Loading tile terrain/trees/small_oak_trunk_02.png
Loading tile terrain/trees/light_small_narrow_pine_foliage_03.png
Loading tile terrain/trees/oak_foliage_summer_04.png
Loading tile terrain/trees/small_oak_foliage_summer_04.png
Loading tile terrain/trees/small_elm_shadow.png
Loading tile terrain/trees/small_elm_trunk.png
Loading tile terrain/trees/light_small_wider_pine_shadow.png
Loading tile terrain/trees/light_small_wider_pine_trunk.png
Loading tile terrain/trees/small_elm_foliage_summer.png
Loading tile terrain/trees/light_small_wider_pine_foliage_02.png
Loading tile terrain/grass/grass_main_03.png
Loading tile terrain/trees/cypress_shadow.png
Loading tile terrain/trees/cypress_trunk.png
Loading tile terrain/trees/cypress_foliage_03.png
Loading tile terrain/trees/small_oak_foliage_summer_02.png
Loading tile terrain/trees/light_small_wider_pine_foliage_03.png
Loading tile terrain/grass/grass_main_12.png
Loading tile t
(the file DOES end with what looks like an interrupted line).
Unable to log into the game client
Moderator: Moderator
Re: Unable to log into the game client
Sometimes the server is just overloaded. Try it again another time.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Unable to log into the game client
I already tried about 20 times over roughly 5 days...