Now the game gets stuck trying to generate unlimited bosses on trying to enter lvl 3 again.
Basically it tries to make a bunch of bosses, then reaches the end and goes 'WARNING: Guardian not found' and starts recreating the level.
Code: Select all
Random elite generating
[createRandomBoss] Creating random boss Velylaith the cold drake hatchling 73.5 level 1 classes
[applyRandomClass] 165660 Velylaith the cold drake hatchling Adding class Cultist of Entropy Demented
power types: not_power_source = antimagic power_source = arcane
Adding 16 random class talents to boss
1 * talent: T_NETHERBLAST 9
2 * talent: T_JINXED_TOUCH 9
3 * talent: T_PROPHECY 9
4 * talent: T_ENTROPIC_GIFT 9
5 * talent: T_PREORDAIN 9
6 * talent: T_CHAOS_ORBS 9
7 * talent: T_SWITCH 9
8 * talent: T_HEIGHTENED_SENSES 9
9 * talent: T_VOID_STARS 9
10 * talent: T_NIHIL 9
11 * talent: T_DARK_WHISPERS 9
12 * talent: T_ACCELERATE 9
13 * talent: T_BLACK_HOLE 9
14 * talent: T_RIFT_CUTTER 9
15 * talent: T_ATROPHY 9
16 * talent: T_NULLMAIL 9
** Finished adding 16 of 16 random class talents
Loading entities file from memory /data/general/objects/random-artifacts/ammo.lua
Loading entities file from memory /data/general/objects/random-artifacts/melee.lua
Loading entities file from memory /data/general/objects/random-artifacts/generic.lua
Begin randart generation: level = 73.5 egos = 1 gr egos = 0 rand themes = 4 points = 157 nb_powers = 10
* using themes physical,arcane,light,temporal
* forbid power sources: antimagic
Creating randart %s 'Aeralatharion'(silvered quiver of dragonbone arrows) with no themename
** selected ego barbed (greater) technique
* adding power: travel speed(1 points), 79 remaining
* adding power: temporal energize melee(2 points), 78 remaining
* adding power: travel speed(1 points), 76 remaining
* adding power: apr(1 points), 75 remaining
* adding power: damage(1 points), 74 remaining
* adding power: apr(1 points), 73 remaining
* adding power: travel speed(1 points), 72 remaining
Removing power from the list, travel speed == table: 0x2af45d78 remaining:
* adding power: temporal energize melee(3 points), 71 remaining
* adding power: apr(1.5 points), 68 remaining
* adding power: damage(1.5 points), 66.5 remaining
* adding power: apr(1.5 points), 65 remaining
* adding power: crit(1 points), 63.5 remaining
* adding power: damage(1 points), 62.5 remaining
* adding power: ammo reload(1 points), 61.5 remaining
* adding power: temporal energize melee(4.5 points), 60.5 remaining
Removing power from the list, temporal energize melee == table: 0x2e5f9e60 remaining:
* adding power: damage(2.25 points), 56 remaining
* adding power: apr(2.25 points), 53.75 remaining
* adding power: crit(1.5 points), 51.5 remaining
* adding power: damage(1.5 points), 50 remaining
* adding power: ammo reload(1.5 points), 48.5 remaining
* adding power: apr(2.25 points), 47 remaining
* adding power: damage(3.375 points), 44.75 remaining
* adding power: apr(3.375 points), 41.375 remaining
* adding power: crit(2.25 points), 38 remaining
* adding power: damage(2.25 points), 35.75 remaining
* adding power: ammo reload(2.25 points), 33.5 remaining
* adding power: apr(3.375 points), 31.25 remaining
* adding power: damage(5.0625 points), 27.875 remaining
* adding power: apr(5.0625 points), 22.8125 remaining
* adding power: crit(3.375 points), 17.75 remaining
* adding power: damage(3.375 points), 14.375 remaining
* adding power: ammo reload(3.375 points), 11 remaining
* adding power: apr(5.0625 points), 7.625 remaining
* adding power: crit(5.0625 points), 2.5625 remaining
* adding bias power: damage(7.59375 points), 79 remaining
* adding bias power: damage(9.1125 points), 71.40625 remaining
* adding bias power: damage(10.935 points), 62.29375 remaining
* adding bias power: apr(7.59375 points), 51.35875 remaining
* adding bias power: ammo reload(5.0625 points), 43.765 remaining
Removing power from bias list , ammo reload
* adding bias power: crit(7.59375 points), 38.7025 remaining
* adding bias power: damage(13.122 points), 31.10875 remaining
Removing power from bias list , damage
* adding bias power: crit(9.1125 points), 17.98675 remaining
* adding bias power: crit(10.935 points), 8.87425 remaining
[CALLBACK] upgrading to prioritized talents_on_change_level
[CALLBACK] upgrading to prioritized talents_on_heal
[resolveObject] CREATE FOR 165854 Velylaith the cold drake hatchling do_wear/tries: nil 2 filter:
{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego 47.299996868925 66.2
[resolveObject] CREATED OBJECT: 165855 huge pile of gold pieces tries left: 1
[resolveObject] adding to main inventory: 165855 huge pile of gold pieces
[resolveObject] CREATE FOR 165854 Velylaith the cold drake hatchling do_wear/tries: true 5 filter:
{forbid_power_source=table: 0x326d3fd0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="staff", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater 42.779793469068 50.5
[resolveObject] CREATED OBJECT: 165856 lifebinding elven-wood starstaff of breaching tries left: 4
[resolveObject] 165856 lifebinding elven-wood starstaff of breaching added to inventory MAINHAND
[resolveObject] CREATE FOR 165854 Velylaith the cold drake hatchling do_wear/tries: true 5 filter:
{ignore_material_restriction=true, forbid_power_source=table: 0x326d4178, tome_drops="store", force_drop=false, type="armor", autoreq=true, subtype="cloth", base_list="mod.class.Object:/data-cults/general/objects/special-misc.lua"}
Loading entities file from memory /data-cults/general/objects/special-misc.lua
Loading entities file from memory /data/general/objects/cloth-armors.lua
Loading entities file from memory /data/general/objects/misc-tools.lua
[TOME ENTITY FILTER] selected Greater + Ego 66.726272173395 80.5
[resolveObject] CREATED OBJECT: 165873 dreamer's Rags of the Sanctuary of corrosion (#RESIST#) tries left: 4
fight: dreamer's Rags of the Sanctuary of corrosion (#RESIST#) lifebinding elven-wood starstaff of breaching :: OFFHAND BODY
[resolveObject] 165873 dreamer's Rags of the Sanctuary of corrosion (#RESIST#) added to inventory BODY
[CALLBACK] upgrading to prioritized talents_on_stat_change
[CALLBACK] upgrading to prioritized talents_on_takeoff
[CALLBACK] upgrading to prioritized talents_on_wear
[CALLBACK] upgrading to prioritized talents_on_take_damage
[Actor:move] 165854 Velylaith the cold drake hatchling (forced) move from nil nil to 41 30
Added unique mod.class.NPC/Velylaith the cold drake hatchling :: 1
[Actor:wearAllInventory] 165854 Velylaith the cold drake hatchling wearing main inventory
[useTalent] TALENT FAILED: T_COMMAND_STAFF for Velylaith the cold drake hatchling 165854 true
running talented_ai_tactic resolver on_added_to_level function for 165854 Velylaith the cold drake hatchling
#- checking tactical table for talent T_COMMAND_STAFF level 1 range: 1 radius: 0 effective: 1
#- checking tactical table for talent T_PROPHECY_OF_TREASON level 1 range: 10 radius: 0 effective: 10
#- checking tactical table for talent T_RIFT_CUTTER level 16 range: 10 radius: 0 effective: 10
#- checking tactical table for talent T_VOID_STARS level 18 range: 1 radius: 0 effective: 1
#- checking tactical table for talent T_PROPHECY_OF_RUIN level 1 range: 10 radius: 0 effective: 10
#- checking tactical table for talent T_ATTACK level 1 range: 1 radius: 0 effective: 1
#- checking tactical table for talent T_SWITCH level 16 range: 1 radius: 10 effective: 7.6666666666667
#- checking tactical table for talent T_ENTROPIC_GIFT level 18 range: 10 radius: 0 effective: 10
#- checking tactical table for talent T_ATROPHY level 16 range: 1 radius: 0 effective: 1
#- checking tactical table for talent T_ACCELERATE level 16 range: 1 radius: 4 effective: 3.6666666666667
#- checking tactical table for talent T_PROPHECY_OF_MADNESS level 1 range: 10 radius: 0 effective: 10
#- checking tactical table for talent T_NETHERBLAST level 18 range: 10 radius: 0 effective: 10
#- checking tactical table for talent T_CHAOS_ORBS level 18 range: 1 radius: 0 effective: 1
#- checking tactical table for talent T_DARK_WHISPERS level 16 range: 10 radius: 3 effective: 12
[CALLBACK] upgrading to prioritized talents_on_deal_damage
[CALLBACK] upgrading to prioritized talents_on_act_base
[CALLBACK] upgrading to prioritized talents_on_rest
[CALLBACK] upgrading to prioritized talents_on_act
[CALLBACK] upgrading to prioritized talents_on_talent_post
[CALLBACK] upgrading to prioritized talents_on_chaos_effect
Refused unique by name Xanatha the orc blood mage mod.class.NPC/Xanatha the orc blood mage
WARNING: Guardian not found: RND_BOSS_XANATHA_THE_ORC_BLOOD_MAGE
[TOME ENTITY FILTER] selected Greater 77.82972576489 86.2
Loading tile from tileset /data/gfx/shockbolt/object/pickaxe_voratun.png
[TOME ENTITY FILTER] selected Double Greater 35.790125873303 36.2
[TOME ENTITY FILTER] selected Double Greater 20.191084067826 36.2
[TOME ENTITY FILTER] selected Double Greater 9.02332078784 36.2
[Zone:newLevel] post_process engine.generator.map.Forest forced recreation: true