Actually it disables sustains that are not mental or magical:
Code: Select all
checkType = function(self, t, talent)
if talent.is_spell and self:getTalentLevel(t) < 3 then
return false
end
if talent.is_mind and self:getTalentLevel(t) < 5 then
return false
end
return true
end
You can ask "What's wrong with it?".
The problem is there are sustains that aren't referred to as spell or mind, but hardly expected to be physical (Beyond Flesh, Thought forms, Prodigy sustains etc.).
Some talents disable not specific type of sustains but sustains at all (eg. Entropy, Corrupted negation) and it precisely said in description, but combo kick doesn't.
Why is it about Combination kick?
Explosive shot works similarly in disabling physical sustains, but munitions gone.
Ravage effect uses another way to determine physical sustains and it seems wise.
Code: Select all
if talent.type[1]:find("^technique/") then effs[#effs+1] = {"talent", tid} end

Anyway we have two talents that by description disable physical sustains, while in fact it works different.