[1.6 beta] Fatebreaker+Projection bugs?

Where bugs go to lie down and rest

Moderator: Moderator

Post Reply
Message
Author
Pisastrish
Thalore
Posts: 157
Joined: Wed Sep 28, 2016 8:07 pm

[1.6 beta] Fatebreaker+Projection bugs?

#1 Post by Pisastrish »

There are a bunch of ways to combine these:

1. Project, cast fatebreaker on an enemy, then attack your projection for lethal damage. Fatebreaker will prevent the damage to your projection and deal 0 damage to the target (because projections can't deal damage) as likely intended, but for some reason your main body is destroyed (no message) and you're allowed to stay alive as a projection until the timer runs out, then die normally.

2. Project, cast fatebreaker on your main body, then attack your projection for lethal damage. You get the first message fatebreaker normally shows "projection of player reacts immediately after taking severe wounds!" but it doesn't actually activate; the main and projected bodies die immediately in the same way that you normally die as a projection. From how the talents work everywhere else, it seems like fatebreaker should prevent damage to the projection, then deal 0 dark/temp damage to the main body since projections can't deal dark or temp damage

3. Cast fatebreaker on an enemy, project, kill projection. Fatebreaker activates and deals damage to the target, but for some reason it protects both the main body and the projection.

4. Cast fatebreaker on an enemy, project, mind link with main body and attack with mind. Fatebreaker protects the main body, seems to work as intended.


I tested all this with a dummy and attacking my self, but I assume it would work similarly if enemies were doing the lethal damage. I haven't tested this in 1.5.10 so I don't know if this is new.

Post Reply