Tiles with life aura lose it after zone changes or save and reload. Only the central tile (the one with a jar) retains it.
Actual result.
Tiles lose life aura.
Expected result.
Tiles should retain life aura.
Steps to reproduce.
1. Start a new game in developer mode.
2. Create a character with Trollmire start (cornac berserker).
3. If the game generates Trollmire with water, Ctrl+Shift+RMB to kill the character and select "Restart the same character".
4. Reveal the whole map with Ctrl+a -> c. Look for "font of life". Check Trollmire 2 and 3. If there are no fonts of life, Ctrl+Shift+RMB to kill the character and select "Restart the same character". Repeat steps 3 and 4.
5. Stand on tiles with life aura to make sure it works as expected.
6. Change to another level and return or save Ctrl+s and reload Ctrl+Alt+Shift+r.
7. Check tiles again.
Game version.
1.5.10 for windows from ToME site.
Comment.
Commenting out lines 29 and 30 in /tome-1.5.10.team/data/general/grids/forest.lua
Code: Select all
-- nice_tiler = { method="replace", base={"GRASS_PATCH", 100, 1, 14}},
-- nice_editer = grass_editer,
Changing __SAVEINSTEAD of tiles with life aura before saving also seems to fix it. Example
Code: Select all
__uids[10795].__SAVEINSTEAD = nil
Code: Select all
__uids[10795].__SAVEINSTEAD = __uids[10795]:clone()
I also quickly checked Old Forest. Antimagic bush (antimagic aura) and blighted soil (blighted aura) also have this problem.
Another topic with this problem: http://forums.te4.org/viewtopic.php?f=42&t=39143