Character Stuck in "wall".

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Osmodius
Low Yeek
Posts: 9
Joined: Tue Jan 12, 2016 11:15 am

Character Stuck in "wall".

#1 Post by Osmodius »

Advancing through Highpeak in a level 46 Berserker.

Loaded up the game and loaded into what should have been Highpeak (3).

Upon loading a Lua error flashes up, bit it disappeared before I could read it,

Code: Select all

FROM 	/mod/addons/cults/superload/engine/Map.lua	loading previous!
Lua Error: attempt to call a nil value
	At [C]:-1 
	At [C]:-1 
	At [C]:-1 pcall
	At /engine/PlayerProfile.lua:498 waitEvent
	At /engine/PlayerProfile.lua:836 checkBatchHash
	At /engine/Module.lua:996 instanciate
	At /engine/utils.lua:2284 showMainMenu
	At /engine/init.lua:199 
	At [C]:-1 dofile
	At /loader/init.lua:217 
[GAMMA] Setting gamma correction using SDL	1.2
FROM 	/mod/addons/cults/superload/engine/dialogs/ShowErrorStack.lua	loading previous!
Wait finished, counted 115, 3090 ticks
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
Appears to be the error, according to the log.

Closed game, disabled addons, reloaded. Different lua error:

Code: Select all

Loading savefile 	/save//
Loading savefile 	/save/uthenss/
[PROFILE THREAD] batching CSETs
Lua Error: attempt to call a nil value
	At [C]:-1 
	At [C]:-1 manualTick
	At /engine/Savefile.lua:467 loadObject
	At [string "d={}..."]:136 deserialize
	At /engine/class.lua:501 load
	At /engine/Savefile.lua:462 loadObject
	At [string "d={}..."]:31 deserialize
	At /engine/class.lua:501 load
	At /engine/Savefile.lua:462 loadObject
	At [string "d={}..."]:196 deserialize
	At /engine/class.lua:501 load
	At /engine/Savefile.lua:462 loadReal
	At /engine/Savefile.lua:544 loadGame
	At /engine/Module.lua:1050 instanciate
	At /engine/utils.lua:2284 showMainMenu
	At /engine/init.lua:199 
	At [C]:-1 dofile
	At /loader/init.lua:217 
[GAMMA] Setting gamma correction using SDL	1.2
FROM 	/mod/addons/cults/superload/engine/dialogs/ShowErrorStack.lua	loading previous!
Lua Error: /engine/Object.lua:61: attempt to call method 'hasEntity' (a nil value)
	At [C]:-1 hasEntity
	At /engine/Object.lua:61 loaded
	At /engine/class.lua:510 load
	At /engine/Savefile.lua:462 loadObject
	At [string "d={}..."]:100 deserialize
	At /engine/class.lua:501 load
	At /engine/Savefile.lua:462 loadObject
	At [string "d={}..."]:52 deserialize
	At /engine/class.lua:501 load
	At /engine/Savefile.lua:462 loadObject
	At [string "d={}..."]:196 deserialize
	At /engine/class.lua:501 load
	At /engine/Savefile.lua:462 loadReal
	At /engine/Savefile.lua:544 loadGame
	At /engine/Module.lua:1050 instanciate
	At /engine/utils.lua:2284 showMainMenu
	At /engine/init.lua:199 
	At [C]:-1 dofile
	At /loader/init.lua:217 
[GAMMA] Setting gamma correction using SDL	1.2
Game loads up but my character appears to be stuck "off map". I can pass time but I can't move or use abilities.

Reporting to perhaps help, but also in the hopes my character can be saved!

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Character Stuck in "wall".

#2 Post by HousePet »

As usual, you can ask a GM to move you.

Secondly, disabling addons doesn't affect games in progress, unless you do something more, and that is likely to break things.
My feedback meter decays into coding. Give me feedback and I make mods.

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