Negative duration statuses, effectively infinite duration

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Nevuk
Thalore
Posts: 190
Joined: Thu Jul 27, 2006 2:50 am

Negative duration statuses, effectively infinite duration

#1 Post by Nevuk »

I submitted the reports in game, but the game was going really well and I hate to lose a character over some obvious bugs.

Basically - somehow I have gotten negative duration for some negative effects (and some positive ones like regen). I cleared the positive ones manually, but the negative ones (brainlocked and spellshocked) are permanent and for some reason no status duration is going down on the character. I was somehow able to use forcefield multiple times (though it didn't seem to have any effect besides lowering overall psi pool at first).

I'm not sure if it's add on or something corrupted about this computer (it seems to only have problems in the dark crypt), but it happened in the past and I just gave up. Can this character be fixed to be playable? (I'm not sure if this is an add-on problem or not, but I don't have anything particularly wild active)
Maybe melinda on the map?
Here's a screenshot :
Image
Savefile (before I tried clearing things)
http://www.mediafire.com/file/weet2yn7u ... ear%29.rar

Character sheet
https://te4.org/characters/3802/tome/b0 ... 0b04b5eb59


Some errors :
error = "Lua Error: /engine/interface/ActorTalents.lua:322: /engine/interface/ActorTalents.lua:295: /engine/interface/ActorTalents.lua:162: /data/damage_types.lua:477: attempt to index local 'ret' (a number value)\
stack traceback:\
\9/data/damage_types.lua:477: in function 'defaultProjector'\
\9/data/damage_types.lua:703: in function 'projector'\
\9/mod/class/interface/Combat.lua:600: in function 'attackTargetWith'\
\9/mod/class/interface/Combat.lua:184: in function 'attackTarget'\
\9/data/talents/misc/misc.lua:75: in function </data/talents/misc/misc.lua:54>\
\9[C]: in function 'xpcall'\
\9/engine/interface/ActorTalents.lua:160: in function </engine/interface/ActorTalents.lua:149>\
At [C]:-1 \
At [C]:-1 error\
At /engine/interface/ActorTalents.lua:322 useTalent\
At /mod/class/interface/Combat.lua:37 attack\
At /engine/interface/ActorLife.lua:42 check\
At [string \"return function(self, x, y, what, ...) local ...\"]:1 checkAllEntities\
At /engine/Actor.lua:209 move\
At /mod/class/Actor.lua:1317 move\
At /engine/ai//simple.lua:140 runAI\
At /engine/ai//simple.lua:196 doAI\
At /mod/class/NPC.lua:75 act\
At /engine/GameEnergyBased.lua:129 tickLevel\
At /engine/GameEnergyBased.lua:64 tick\
At /engine/GameTurnBased.lua:51 tick\
At /mod/class/Game.lua:1386 "
seen = true
reported = true


error = "Lua Error: /data/damage_types.lua:477: attempt to index local 'ret' (a number value)\
At [C]:-1 __index\
At /data/damage_types.lua:477 defaultProjector\
At /data/damage_types.lua:829 projector\
At /data/timed_effects/magical.lua:1928 on_timeout\
At /engine/interface/ActorTemporaryEffects.lua:85 timedEffects\
At /mod/class/Actor.lua:573 actBase\
At /mod/class/Player.lua:359 actBase\
At /engine/GameEnergyBased.lua:119 tickLevel\
At /engine/GameEnergyBased.lua:64 tick\
At /engine/GameTurnBased.lua:51 tick\
At /mod/class/Game.lua:1386 "
seen = true
reported = true

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