It's using a 2h weapon and an offhand weapon, and should have done 50000 damage long ago.
But, in combat.lua I see:
Code: Select all
local mode = "other"
if self:hasShield() then mode = "shield"
elseif self:hasTwoHandedWeapon() then mode = "twohanded"
elseif self:hasDualWeapon() then mode = "dualwield"
end
And I guess if I somehow superload/change hasTwoHandedWeapon()/hasDualWeapon() my berserker talents will go haywire?
I see this has been mentioned before: http://forums.te4.org/viewtopic.php?f=3 ... 1&start=15