Map Bug on High Peak (5) Hidden Vault (32-chambers.lua)

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vern.zimm
Posts: 2
Joined: Sun Oct 15, 2017 10:34 pm

Map Bug on High Peak (5) Hidden Vault (32-chambers.lua)

#1 Post by vern.zimm »

This was confusing... the map appears to be incorrect, but I was able to use wormhole to get to the blocked area even though I don't think I should be able to teleport through walls.

Also log file was too big to attach, so I copied the section when map loaded, but the "Code" tag doesn't seem to have a way to auto collapse it, soooo I made it super tiny instead. Probably should have just made THAT into a new log file... OK, yea, I'll do that instead or everyone will hate me (see attached).
I think it's self-explanatory, but I won't leave out the possibility I'm just wrong.
I think it's self-explanatory, but I won't leave out the possibility I'm just wrong.
High Peak (5) Hidden Vault (32-chambers).jpg (169.3 KiB) Viewed 979 times
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te4_log (partial).txt
(19.04 KiB) Downloaded 194 times

vern.zimm
Posts: 2
Joined: Sun Oct 15, 2017 10:34 pm

Re: Map Bug on High Peak (5) Hidden Vault (32-chambers.lua)

#2 Post by vern.zimm »

Update to this now that I have seen it used elsewhere, there are two entrances, so you can go in one half and the other. In this case, in a Hidden Vault, the second entrance was not accessible. The Hidden Vault has only one path and it stops at the nearest entrance. I still think it would be worth it to make at least one block diggable, rather than make a special case in Hidden Vault to map both entrances for just this type...

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