When you have positive damage modifiers for certain elements, your forgery of haze clone will deal even less damage with that certain element.
Like, if I boost my darkness damage by 20% through a staff, my forgery of haze clone will deal -20% darkness damage which would be fine, but the clone will also lose 40% of all damage (which is said to stack with individual element damage modifiers in the description), which makes them end up with -60% darkness damage overall.
So instead of being able to make up for the 40% damage penalty (at talent level 1 of forgery of haze), you actually penalize your forgery clone EVEN MORE by boosting your own damage for certain elements.
Necromancer's Forgery of Haze penalized by damage modifiers
Moderator: Moderator