1.4.9 Multiple Save Breaks at Dreadfell

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San0ix
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1.4.9 Multiple Save Breaks at Dreadfell

#1 Post by San0ix »

Since the the release of 1.4.9 I've had three consecutive characters' saves break on Dreadfell (lvl 5, 6 and 8 ) after entering the next level. First, the game gets stuck on a loading screen, which appears to be infinite so I always had to end ToME via the task manager. After loading the save and a few lua errors the character then gets stuck in nothingness, where you are unable to pass turns or use talents and the in-game time progresses incredibly fast for some reason.
Last edited by San0ix on Sun Nov 13, 2016 12:42 am, edited 1 time in total.
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HousePet
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Re: 1.4.9 Multiple Save Breaks at Dreadfell

#2 Post by HousePet »

Unfortunately when this happens, it usually requires flush log enabled to get the problem to appear in the log file.
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San0ix
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Re: 1.4.9 Multiple Save Breaks at Dreadfell

#3 Post by San0ix »

HousePet wrote:Unfortunately when this happens, it usually requires flush log enabled to get the problem to appear in the log file.
Apart from "Lua Error: attempt to call a nil value
At [C]:-1 "
these are the only lua errors I could find with flush log enabled:

Lua Error: attempt to call a nil value
At [C]:-1
At /engine/Entity.lua:153 init
At /engine/class.lua:79 new
At /data/talents.lua:51 newTalent
At /engine/interface/ActorTalents.lua:38 newTalent
At /data-ashes-urhrok/talents/corruptions/demon-seeds.lua:296 f
At /engine/interface/ActorTalents.lua:44 loadDefinition
At /engine/interface/ActorTalents.lua:40 load
At /data-ashes-urhrok/talents/corruptions/corruptions.lua:151 f
At /engine/interface/ActorTalents.lua:44 loadDefinition
At /mod/class/DemonologistsDLC.lua:35
At [string "return function(l, self, data) local ok=false..."]:1 triggerHook
At /mod/load.lua:307
At [C]:-1 require
At /engine/Module.lua:160 load
At /engine/Module.lua:1025 instanciate
At /engine/utils.lua:2221 showMainMenu
At /engine/init.lua:171
At [C]:-1 dofile
At /loader/init.lua:217
Lua Error: attempt to call a nil value
At [C]:-1
At /engine/Entity.lua:153 init
At /engine/class.lua:79 new
At /data/talents.lua:51 newTalent
At /engine/interface/ActorTalents.lua:38 newTalent
At /data-ashes-urhrok/talents/corruptions/demon-seeds.lua:296 f
At /engine/interface/ActorTalents.lua:44 loadDefinition
At /engine/interface/ActorTalents.lua:40 load
At /data-ashes-urhrok/talents/corruptions/corruptions.lua:151 f
At /engine/interface/ActorTalents.lua:44 loadDefinition
At /mod/class/DemonologistsDLC.lua:35
At [string "return function(l, self, data) local ok=false..."]:1 triggerHook
At /mod/load.lua:307
At [C]:-1 require
At /engine/Module.lua:160 load
At /engine/Module.lua:1025 instanciate
At /engine/utils.lua:2221 showMainMenu
At /engine/init.lua:171
At [C]:-1 dofile
At /loader/init.lua:217
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San0ix
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Re: 1.4.9 Multiple Save Breaks at Dreadfell

#4 Post by San0ix »

Aaaaaand another save broke... This is the only error I could find

Lua Error: attempt to call a nil value
At [C]:-1
At /md5.lua:17
At [C]:-1 gsub
At /md5.lua:16 sumhexa
At /engine/Module.lua:460 fp
At /engine/Module.lua:454 fp
At /engine/Module.lua:454 fp
At /engine/Module.lua:454 fp
At /engine/Module.lua:470 addonMD5
At /engine/Module.lua:649 loadAddons
At /engine/Module.lua:989 instanciate
At /engine/utils.lua:2221 showMainMenu
At /engine/init.lua:171
At [C]:-1 dofile
At /loader/init.lua:217
Last edited by San0ix on Mon Nov 14, 2016 12:52 pm, edited 1 time in total.
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speeder
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Re: 1.4.9 Multiple Save Breaks at Dreadfell

#5 Post by speeder »

This bug happened to me, on the east continent.

I was playing normally, I hit the ">" key while standing on the top of the water dungeon entrance.

Nothing happened, so I tried to walk, and pressed "left" key.

my char moved one step left, and then time started to flow rapidily, spamming the log with the midnight notices.

saving, exiting, reloading, etc... nothing fixed it.

then a moderator teleported me to gates of morning, THEN the bug was completely fixed.

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