Slime Tunnels Generated Level Twice; Won't Allow Progession

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azrael
Thalore
Posts: 122
Joined: Fri Jun 08, 2012 12:18 am

Slime Tunnels Generated Level Twice; Won't Allow Progession

#1 Post by azrael »

I'm playing an Adventurer on the Normal campaign. I got halfway through the slime tunnels, then decided to recall out for whatever reason. When I returned, the whole level generated again instead of reloading, and it looked like some of the orbs in the tunnel were already activated. I finished the tunnels and tried to ascend to High Peak, but the sealed slime doors at the end won't open. No error messages either. Any way to fix this?

(I've noticed a similar issue in the Prides, in that the floors are generated again if you leave, but it didn't stop my progression.)

Edit: I've tried to Recall out again, then enter a third time to see what changed. The level didn't generate again this time, instead loading as before, but the doors at the end still wouldn't open even after I used the Orbs on each pedestal.
Step One: Redux
Step Two: Paradox Clone
Step Three: Watch game go insane.

TheObserver
Posts: 2
Joined: Mon Aug 22, 2016 1:58 am

Re: Slime Tunnels Generated Level Twice; Won't Allow Progess

#2 Post by TheObserver »

Same issue here, i don't know how to procede.

Stuntofthelitter
Spiderkin
Posts: 574
Joined: Sun May 12, 2013 7:00 am

Re: Slime Tunnels Generated Level Twice; Won't Allow Progess

#3 Post by Stuntofthelitter »

For anyone else who runs into the: I can fix it. Just follow the directions in my signature.

Also, please post if you're using chronomancy stuff. So far it seems to be the root cause the vast majority of the time.
<astralInferno> poor stunt
<astralInferno> you suffer so that others may suffer in the intended way

Have a save in need of fixing? Open a ticket, send me a copy of your save: http://www.te4support.org/

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