Unknown Sher'Tul Fortress oversight

Where bugs go to lie down and rest

Moderator: Moderator

Post Reply
Message
Author
GlassGo
Uruivellas
Posts: 732
Joined: Wed Nov 06, 2013 1:21 pm
Location: From Russia with atchoum!

Unknown Sher'Tul Fortress oversight

#1 Post by GlassGo »

I can dig out glass wall (porthole actually) there, which should lead to violent death in vacuum, or I shouldn't be able to do this. First is a ragequit punishment, second is logical decision, it is space ship after all.
If this topic in wrong place please move it in Ideas.
Last edited by GlassGo on Tue Apr 19, 2016 8:20 pm, edited 1 time in total.
English isn't my native language.

64legos
Thalore
Posts: 136
Joined: Wed Nov 14, 2012 2:24 am

Re: Unknown Sher'Tul Fortress oversight

#2 Post by 64legos »

Magic

If the demons can do it, why not the Sher'tul?

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Unknown Sher'Tul Fortress oversight

#3 Post by HousePet »

What makes you think the walls are there to keep the atmosphere in?
My feedback meter decays into coding. Give me feedback and I make mods.

GlassGo
Uruivellas
Posts: 732
Joined: Wed Nov 06, 2013 1:21 pm
Location: From Russia with atchoum!

Re: Unknown Sher'Tul Fortress oversight

#4 Post by GlassGo »

Because um... nobody can breathe vacuum, even Sher'Tul? Who actually was a planet life form, not interplanetary or interstellar.
English isn't my native language.

Radon26
Sher'Tul
Posts: 1439
Joined: Mon Jun 23, 2014 11:50 am

Re: Unknown Sher'Tul Fortress oversight

#5 Post by Radon26 »

i think HP was implying, that walls work both ways. so if not to keep something in, then to keep something out.
that would probably still be death, but in a different way. unless that something has left by now.

but seriously, in the same game, we visit, abashed expanses, temporal rift, fearscape...

also, while Sher'Tul have been made on a green planet, that doesn't mean they definitely do need the atmosphere.
because magic.

GlassGo
Uruivellas
Posts: 732
Joined: Wed Nov 06, 2013 1:21 pm
Location: From Russia with atchoum!

Re: Unknown Sher'Tul Fortress oversight

#6 Post by GlassGo »

Magic require energy, if "magic" is answer for all question, why their ship have wall and floor at all?
English isn't my native language.

Micbran
Sher'Tul
Posts: 1154
Joined: Sun Jun 15, 2014 12:19 am
Location: Yeehaw, pardner

Re: Unknown Sher'Tul Fortress oversight

#7 Post by Micbran »

Because that's too much magic.
A little bit of a starters guide written by yours truly here.

64legos
Thalore
Posts: 136
Joined: Wed Nov 14, 2012 2:24 am

Re: Unknown Sher'Tul Fortress oversight

#8 Post by 64legos »

GlassGo wrote:Magic require energy, if "magic" is answer for all question, why their ship have wall and floor at all?
Because if you're a god-slayer hanging out in the middle of space, you may as well do it in style.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Unknown Sher'Tul Fortress oversight

#9 Post by HousePet »

The walls could be purely there for aesthetics.
My feedback meter decays into coding. Give me feedback and I make mods.

GlassGo
Uruivellas
Posts: 732
Joined: Wed Nov 06, 2013 1:21 pm
Location: From Russia with atchoum!

Re: Unknown Sher'Tul Fortress oversight

#10 Post by GlassGo »

Micbran wrote:Because that's too much magic.
That's what I wanted to say exactly - too much magic to make portholes from magic.
64legos wrote:Because if you're a god-slayer hanging out in the middle of space, you may as well do it in style.
Then it is not stylish to make diggable portholes.
HousePet wrote:The walls could be purely there for aesthetics.
Or they coudn't, this is too wide range of guessing.
English isn't my native language.

Post Reply