Lots of the time I am having to kill the process when a new char starts, as the game hangs on the Game Save bar.
Not sure what causes this.
[1.4.5] Game won't load often
Moderator: Moderator
[1.4.5] Game won't load often
MADNESS rocks
Re: [1.4.5] Game won't load often
here is typical log. this is pretty annoying, as it happens a lot:
Code: Select all
[PROFILE THREAD] flushing CSETs ignored, empty dataset
Wait finished, counted 135, 10328 ticks
Saving JSON true
[LOG] Saving game...
[SAVEFILE PIPE] Already saving data game Boycu waiting for finish before piping...
[SAVEFILE PIPE] force waiting
Make wait background texture 275 : 0x1084483584 (0, 1083710464)
[SAVEFILE PIPE] new save running in the pipe: Boycu zone :: zone-town-point-zero.teaz :: table: 0x12a4fb88 => table: 0x157ea228 (1996)
Loading savefile /save/boycu/
[SAVEFILE PIPE] new save running in the pipe: Boycu game :: game.teag :: table: 0x0c6e4c58 => table: 0x177371d0 (4237)
Loading savefile /save/boycu/
[SAVEFILE PIPE] new save running in
MADNESS rocks
Re: [1.4.5] Game won't load often
running in debug mode, i get this error a lot:
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[0322/091101:INFO:dhcp_proxy_script_adapter_fetcher_win.cc(262)] Error fetching PAC URL from DHCP: 2
MADNESS rocks
Re: [1.4.5] Game won't load often
Looks like a flush log is needed.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: [1.4.5] Game won't load often
meaning?HousePet wrote:Looks like a flush log is needed.
MADNESS rocks
Re: [1.4.5] Game won't load often
Meaning the log is being cut off while there is still stuff in a buffer waiting to be written.
So either use the launcher option or --flush-stdout in a command line to force it to write instantly.
So either use the launcher option or --flush-stdout in a command line to force it to write instantly.
My feedback meter decays into coding. Give me feedback and I make mods.