I haven't actually used it yet myself, but I noticed it while I was diving into the Algid Rage code.target = function(self, t) return {type="ball", radius=self:getTalentRadius(t), range=self:getTalentRange(t), friendlyfire=false} end,
While we're on the topic of Mindwave, why does a mind damage attack generated by frying your Yeti's mind scale on Con and not Wil?