Compare:
Code: Select all
self:setEffect(self.EFF_REALITY_SMEARING, t.getDuration(self, t), {paradox=paradox/t.getDuration(self, t)})
Code: Select all
info = function(self, t)
local ratio = t.getPercent(self, t)
local duration = t.getDuration(self, t)
return ([[While active 30%% of all damage you take is converted into %0.2f Paradox per point.
The Paradox is gained over three turns.]]):
format(ratio, duration)
end,