[embers] game crash while fighting

Where bugs go to lie down and rest

Moderator: Moderator

Post Reply
Message
Author
raledon
Wayist
Posts: 28
Joined: Sun Feb 24, 2013 9:20 pm

[embers] game crash while fighting

#1 Post by raledon »

The game crashed after I attacked this monster. As I attacked, the game simply stopped working (no lua error or anything).

The piece of log related to the incident:

Code: Select all

[LOG]	Emeba the whitehoof maulotaur casts Barrier.
[SPELL CRIT %]	24.5
[LOG]	A shield forms around Emeba the whitehoof maulotaur.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.88235294117647,0.79607843137255,0.24705882352941),shieldIntensity=0.2]
New GL Shader program 64
*p 64: Uniform: 0: 1406 ellipsoidalFactor
*p 64: Uniform: 1: 1406 tick
*p 64: Uniform: 2: 1406 time_factor
*p 64: Uniform: 3: 1406 oscillationSpeed
*p 64: Uniform: 4: 1406 impact_tick
*p 64: Uniform: 5: 1406 impact_time
*p 64: Uniform: 6: 8B50 impact
*p 64: Uniform: 7: 1406 wobblingSpeed
*p 64: Uniform: 8: 1406 wobblingPower
*p 64: Uniform: 9: 1406 antialiasingRadius
*p 64: Uniform: 10: 8B5E tex
*p 64: Uniform: 11: 1406 horizontalScrollingSpeed
*p 64: Uniform: 12: 1406 tick_start
*p 64: Uniform: 13: 1406 verticalScrollingSpeed
*p 64: Uniform: 14: 1406 shieldIntensity
*p 64: Uniform: 15: 1

Post Reply