[1.3.1]rest+lag=death

Where bugs go to lie down and rest

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huldu
Low Yeek
Posts: 5
Joined: Sat Oct 17, 2015 2:50 am

[1.3.1]rest+lag=death

#1 Post by huldu »

I was resting in a very laggy area(fps below 5) and a skeleton appeared and started machine gunning me down(I died in a couple of seconds at super speed). The game did *not* stop the rest and just kept resting while the skeleton killed me. It was a great rip on a lvl47 archer on roguelike. Thanks game! Never had this happen to me before, the game normally should stop the rest if a mob or something appears, at least it should from my knowledge.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: [1.3.1]rest+lag=death

#2 Post by HousePet »

How did you command the rest to occur?
My feedback meter decays into coding. Give me feedback and I make mods.

cttw
Archmage
Posts: 394
Joined: Sat Oct 22, 2011 10:31 am

Re: [1.3.1]rest+lag=death

#3 Post by cttw »

I've died resting in normal mode too. A stealthy mob hit me for deadly strikes + normal attack in a single turn, for 4 boosted criticals. You gotta pump that invisibility/stealth detection.

huldu
Low Yeek
Posts: 5
Joined: Sat Oct 17, 2015 2:50 am

Re: [1.3.1]rest+lag=death

#4 Post by huldu »

It wasn't a stealthed skeleton, I assume the mob was moving around as I was resting and got into view - but normally this would *break* the rest. During lag the game works in mysterious ways I guess.

Radon26
Sher'Tul
Posts: 1439
Joined: Mon Jun 23, 2014 11:50 am

Re: [1.3.1]rest+lag=death

#5 Post by Radon26 »

Dark god decided it was your archer's time.

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