[1.3.1]rest+lag=death
Moderator: Moderator
[1.3.1]rest+lag=death
I was resting in a very laggy area(fps below 5) and a skeleton appeared and started machine gunning me down(I died in a couple of seconds at super speed). The game did *not* stop the rest and just kept resting while the skeleton killed me. It was a great rip on a lvl47 archer on roguelike. Thanks game! Never had this happen to me before, the game normally should stop the rest if a mob or something appears, at least it should from my knowledge.
Re: [1.3.1]rest+lag=death
How did you command the rest to occur?
My feedback meter decays into coding. Give me feedback and I make mods.
Re: [1.3.1]rest+lag=death
I've died resting in normal mode too. A stealthy mob hit me for deadly strikes + normal attack in a single turn, for 4 boosted criticals. You gotta pump that invisibility/stealth detection.
Re: [1.3.1]rest+lag=death
It wasn't a stealthed skeleton, I assume the mob was moving around as I was resting and got into view - but normally this would *break* the rest. During lag the game works in mysterious ways I guess.
Re: [1.3.1]rest+lag=death
Dark god decided it was your archer's time.