Lua Error when switching to yeek dominated enemy as it dies.

Where bugs go to lie down and rest

Moderator: Moderator

Post Reply
Message
Author
shadcor
Low Yeek
Posts: 5
Joined: Wed Oct 14, 2015 6:38 pm

Lua Error when switching to yeek dominated enemy as it dies.

#1 Post by shadcor »

I attempted to check the status type of bleak outcome (see other bug report) by applying a stack to an enemy then switching to it to look at its status effects. As soon as I switched control my character's AI killed it with an acid wave rune. This triggered a lua error (weird but probably not an error: I also dazed myself with Grim Future proc on it's death!):

Code: Select all

[LOG]	Demonologwayist uses Dominant Will.
checkHit	22.8	9
=> chance to hit	85
[LOG]	Fire drake hatchling's mind is shattered.
[SORTING HOTKEYS] actor = "fire drake hatchling"
[LOG]	#MOCCASIN#Character control switched to fire drake hatchling.
AI took for target	7910	Demonologwayist	::	37506	fire drake hatchling	4	<	4
[LOG]	Demonologwayist casts Rune: Acid Wave.
checkHit	18.292678296595	36.6
=> chance to hit	5
[LOG]	Fire drake hatchling is disarmed!
[CALLBACK] upgrading to prioritized	talents_on_death
checkHit	17.341722271981	36.6
=> chance to hit	2
[LOG]	Fire drake hatchling is disarmed!
Loading tile from tileset	/data/gfx/shockbolt/object/money_small.png
checkHit	19.125	41.618588113312
=> chance to hit	0
[LOG]	Demonologwayist is dazed!
[LOG]	#MOCCASIN#Character control switched to Demonologwayist.
checkHit	17.365819158147	36.6
=> chance to hit	2
[LOG]	Fire drake hatchling is disarmed!
[SOUND] loading from	/data/sound/talents/slime.ogg	:=:	sound "/data/sound/talents/slime.ogg" : <static>
Lua Error: /mod/ai//tactical.lua:437: attempt to call method 'runAI' (a nil value)
	At [C]:-1 runAI
	At /mod/ai//tactical.lua:437 runAI
	At /mod/ai//party.lua:36 doAI
	At /mod/class/NPC.lua:72 act
	At /engine/GameEnergyBased.lua:126 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:1255 

Post Reply