Anyway, here's a starting bug where I did a test with a Paradox Mage. Dust to Dust can't be used and produces a lua error instead. I figured it was DoctorNull's class and/or tweak packs since those haven't been updated to the latest version of ToME and they contain chronomancy stuff, but disabling those doesn't fix the issue.
So hopefully this lua error will give some insight. The currently doomed Doombringer save file is still there, if different lua errors need to be seen.
Code: Select all
[LOG] Roarbton casts Dust to Dust.
[SPELL CRIT %] 2
stack traceback:
[C]: in function 'error'
/engine/interface/ActorTalents.lua:148: in function </engine/interface/ActorTalents.lua:138>
Lua Error: /engine/interface/GameTargeting.lua:118: /engine/interface/ActorTalents.lua:148: /engine/DamageType.lua:70: damage type nil used but undefined
stack traceback:
[C]: in function 'assert'
/engine/DamageType.lua:70: in function 'get'
/engine/interface/ActorProject.lua:218: in function 'project'
/data/talents/chronomancy/matter.lua:92: in function </data/talents/chronomancy/matter.lua:40>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:145: in function </engine/interface/ActorTalents.lua:138>
At [C]:-1
At [C]:-1 error
At /engine/interface/GameTargeting.lua:118 fct
At /engine/interface/GameTargeting.lua:124 targetMode
At /engine/interface/GameTargeting.lua:253 targetMouse
At /mod/class/Game.lua:2113 fct
At /engine/Mouse.lua:56