Entering the boss area (that has a large octopus-like mob that i never could get the name of because the area) causes the game to stop responding, the log is aas follows and quite honestly weird to look at near the end, note that this is the end of the log file, nothing exists under this code.
I Should have read the bug report for dummies a bit more carefully...okay then here goes another attempt.
i took the code Right after the log said i transmogrified some items while going down the stairs at Nur 3, meaning this is where the crash occured...
[USERCHAT] channel achievement dwarfgunner tome The secret city false false
[SOUND] loading from /data/sound/actions/coins.lua :=: /data/sound/actions/coins.ogg :>
[SOUND] :=> sound "/data/sound/actions/coins.ogg" : <static>
[LOG] You gain 0.10 gold from the transmogrification of #00FF80##UID:1871:0#ash totem of cure ailments [power 2] (10 cooldown)#LAST#.
[LOG] You gain 3.21 gold from the transmogrification of #00FF80##UID:1846:0#focusing woollen robe (0 def, 0 armour)#LAST#.
[LOG] You gain 2.31 gold from the transmogrification of #00FF80##UID:1843:0#potent ash magestaff of might (17-20.4 power, 3 apr, arcane element)#LAST#.
[LOG] You gain 1.88 gold from the transmogrification of #00FF80##UID:1839:0#insidious steel mace (14.5-20.3 power, 3 apr)#LAST#.
[LOG] You gain 6.44 gold from the transmogrification of #SALMON##UID:1944:0#dwarven-steel mace 'Radhisachik' (26-36.4 power, 4 apr)#LAST#.
[COROUTINE] registering savefilepipe thread: 0x190dbe40
[ZONE] Closed level map 1
[ZONE] Closed level map 2
[ZONE] Closed level map 3
[ZONE] Left zone Lake of Nur
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe zone-lake-nur.teaz ?=? zone-shertul-fortress.teaz
Loading savefile /save/potheadto/
Loading entities file from file /data/zones/shertul-fortress/npcs.lua
Loading entities file from memory /data/general/npcs/horror.lua
Loading entities file from file /data/general/npcs/feline.lua
Loading entities file from file /data/zones/shertul-fortress/grids.lua
Loading entities file from memory /data/general/grids/basic.lua
Loading entities file from file /data/general/grids/fortress.lua
Loading entities file from file /data-items-vault/entities/fortress-grids.lua
Loading entities file from file /data/zones/shertul-fortress/objects.lua
Loading entities file from memory /data/general/objects/objects-maj-eyal.lua
Loading entities file from memory /data/general/objects/objects.lua
Loading entities file from memory /data/general/objects/money.lua
Loading entities file from memory /data/general/objects/gem.lua
Loading entities file from memory /data/general/objects/lites.lua
Loading entities file from memory /data/general/objects/potions.lua
Loading entities file from memory /data/general/objects/scrolls.lua
Loading entities file from memory /data/general/objects/rods.lua
Loading entities file from memory /data/general/objects/wands.lua
Loading entities file from memory /data/general/objects/totems.lua
Loading entities file from memory /data/general/objects/torques.lua
Loading entities file from memory /data/general/objects/digger.lua
Loading entities file from memory /data/general/objects/misc-tools.lua
Loading entities file from memory /data/general/objects/jewelry.lua
Loading entities file from memory /data/general/objects/staves.lua
Loading entities file from memory /data/general/objects/mindstars.lua
Loading entities file from memory /data/general/objects/knifes.lua
Loading entities file from memory /data/general/objects/whips.lua
Loading entities file from memory /data/general/objects/swords.lua
Loading entities file from memory /data/general/objects/2hswords.lua
Loading entities file from memory /data/general/objects/maces.lua
Loading entities file from memory /data/general/objects/2hmaces.lua
Loading entities file from memory /data/general/objects/axes.lua
Loading entities file from memory /data/general/objects/2haxes.lua
Loading entities file from memory /data/general/objects/2htridents.lua
Loading entities file from memory /data/general/objects/bows.lua
Loading entities file from memory /data/general/objects/slings.lua
Loading entities file from memory /data/general/objects/shields.lua
Loading entities file from memory /data/general/objects/cloth-armors.lua
Loading entities file from memory /data/general/objects/light-armors.lua
Loading entities file from memory /data/general/objects/heavy-armors.lua
Loading entities file from memory /data/general/objects/massive-armors.lua
Loading entities file from memory /data/general/objects/leather-caps.lua
Loading entities file from memory /data/general/objects/helms.lua
Loading entities file from memory /data/general/objects/wizard-hat.lua
Loading entities file from memory /data/general/objects/leather-boots.lua
Loading entities file from memory /data/general/objects/heavy-boots.lua
Loading entities file from memory /data/general/objects/gloves.lua
Loading entities file from memory /data/general/objects/gauntlets.lua
Loading entities file from memory /data/general/objects/cloak.lua
Loading entities file from memory /data/general/objects/leather-belt.lua
Loading entities file from memory /data/general/objects/world-artifacts.lua
Importing Beichak the voratun plate armour into world artifacts
Importing Belonne into world artifacts
Importing Urodig the dwarven-steel plate armour into world artifacts
Importing Layoyanor the yew longbow into world artifacts
Importing Glittermaster the pouch of dwarven-steel shots into world artifacts
Importing Tarrirand the Plagueglamour into world artifacts
Importing Bokahor into world artifacts
Importing Zanildil the Cystroar into world artifacts
Importing Belenne the hardened leather belt into world artifacts
Importing Stormqueen the ash starstaff into world artifacts
Importing Abysswhisper into world artifacts
Importing Isuta into world artifacts
Importing Halusaleg into world artifacts
Importing Silyssra the voratun gauntlets into world artifacts
Importing vined mindstar 'Xyvena' into world artifacts
Importing Ebonyoath the dragonbone starstaff into world artifacts
Importing Chamundur into world artifacts
Importing dwarven-steel plate armour 'Beloth' into world artifacts
Importing Aeryrin the dwarven-steel mace into world artifacts
Importing Mucusblack into world artifacts
Importing Buladar the steel mail armour into world artifacts
Importing dwarven-steel dagger 'Yvotha' into world artifacts
Importing Gunotoreblek into world artifacts
Importing Islyssra into world artifacts
Importing ash starstaff 'Liserin' into world artifacts
Importing voratun mace 'Zubiriawe' into world artifacts
Importing Betibreta the ash longbow into world artifacts
Importing Xawyn the elven-silk cloak into world artifacts
Importing Aerariariassra the voratun mace into world artifacts
Importing Anyndur the pair of hardened leather boots into world artifacts
Importing Poreyavena the silk robe into world artifacts
Importing dwarven-steel helm 'Torantir' into world artifacts
Importing Guniyakhad the pulsing mindstar into world artifacts
Importing Blackrain the steel waraxe into world artifacts
Importing Eilinylevena into world artifacts
Importing Aeredarema the Duskspiker into world artifacts
Importing Blastnail into world artifacts
Importing Shadowstalker the steel plate armour into world artifacts
Importing Elulaith into world artifacts
Importing woollen robe 'Aduna' into world artifacts
Importing Velessra the Glareravage into world artifacts
Importing Ebonygore the dwarven-steel helm into world artifacts
Importing stralite dagger 'Porewen' into world artifacts
Importing voratun greatsword 'Hettudig' into world artifacts
Importing Hetturion the stralite dagger into world artifacts
Importing Poleyath the woollen robe into world artifacts
Importing Elinor into world artifacts
Importing Chefang the Jetrace into world artifacts
Importing Anovon into world artifacts
Importing voratun pickaxe 'Viperquake' into world artifacts
Loading entities file from memory /data/general/objects/boss-artifacts.lua
Loading entities file from memory /data/general/objects/quest-artifacts.lua
Loading entities file from memory /data/general/objects/special-artifacts.lua
Loading entities file from memory /data/general/objects/staves.lua
Loading entities file from memory /data/general/objects/lore/spellhunt.lua
Loading entities file from memory /data/general/objects/lore/fun.lua
Loading entities file from memory /data/general/objects/lore/misc.lua
Loading entities file from memory /data/general/objects/lore/maj-eyal.lua
Loading entities file from memory /data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from memory /data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file /data/zones/shertul-fortress/traps.lua which does not exists!
Initiated zone Yiilkgur, the Sher'Tul Fortress with base_level 18
[ZONE] persisting to persist_last_zones shertul-fortress
Loading zone persistance level shertul-fortress 1
Make wait background texture 288 : 1366x768 (2048, 1024)
Wait finished, counted 0, 27 ticks
Creating level shertul-fortress 1
Make wait background texture 425 : 1366x768 (2048, 1024)
C Map size 21:11 :: 231
C Map seens texture: 430 (70x70)
Loading entities file from memory /data/general/objects/egos/lite.lua
Loading entities file from memory /data/general/objects/egos/infusions.lua
Loading entities file from memory /data/general/objects/egos/wands.lua
Loading entities file from memory /data/general/objects/egos/charms.lua
Loading entities file from memory /data/general/objects/egos/wands-powers.lua
Loading entities file from memory /data/general/objects/egos/totems.lua
Loading entities file from memory /data/general/objects/egos/charms.lua
Loading entities file from memory /data/general/objects/egos/totems-powers.lua
Loading entities file from memory /data/general/objects/egos/torques.lua
Loading entities file from memory /data/general/objects/egos/charms.lua
Loading entities file from memory /data/general/objects/egos/torques-powers.lua
Loading entities file from memory /data/general/objects/egos/digger.lua
Loading entities file from memory /data/general/objects/egos/rings.lua
Loading entities file from memory /data/general/objects/egos/amulets.lua
Loading entities file from memory /data/general/objects/egos/staves.lua
Loading entities file from memory /data/general/objects/egos/mindstars.lua
Loading entities file from memory /data/general/objects/egos/weapon.lua
Loading entities file from memory /data/general/objects/egos/bow.lua
Loading entities file from memory /data/general/objects/egos/ranged.lua
Loading entities file from memory /data/general/objects/egos/ammo.lua
Loading entities file from memory /data/general/objects/egos/sling.lua
Loading entities file from memory /data/general/objects/egos/ranged.lua
Loading entities file from memory /data/general/objects/egos/shield.lua
Loading entities file from memory /data/general/objects/egos/robe.lua
Loading entities file from memory /data/general/objects/egos/light-armor.lua
Loading entities file from memory /data/general/objects/egos/armor.lua
Loading entities file from memory /data/general/objects/egos/heavy-armor.lua
Loading entities file from memory /data/general/objects/egos/armor.lua
Loading entities file from memory /data/general/objects/egos/massive-armor.lua
Loading entities file from memory /data/general/objects/egos/armor.lua
Loading entities file from memory /data/general/objects/egos/helm.lua
Loading entities file from memory /data/general/objects/egos/wizard-hat.lua
Loading entities file from memory /data/general/objects/egos/light-boots.lua
Loading entities file from memory /data/general/objects/egos/boots.lua
Loading entities file from memory /data/general/objects/egos/boots.lua
Loading entities file from memory /data/general/objects/egos/gloves.lua
Loading entities file from memory /data/general/objects/egos/cloak.lua
Loading entities file from memory /data/general/objects/egos/belt.lua
Static generator using file /data/maps/zones/shertul-fortress.lua
[STATIC MAP] size 60 60
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname shield[color=vec3(0.3,0.4,0.7),ellipsoidalFactor=1,shieldIntensity=0.1,time_factor=8000]
New GL Shader program 42
*p 42: Uniform: 0: 1406 aadjust
*p 42: Uniform: 1: 1406 antialiasingRadius
*p 42: Uniform: 2: 8B51 color
*p 42: Uniform: 3: 1406 ellipsoidalFactor
*p 42: Uniform: 4: 1406 horizontalScrollingSpeed
*p 42: Uniform: 5: 8B50 impact
*p 42: Uniform: 6: 8B51 impact_color
*p 42: Uniform: 7: 1406 impact_tick
*p 42: Uniform: 8: 1406 impact_time
*p 42: Uniform: 9: 1406 oscillationSpeed
*p 42: Uniform: 10: 1406 shieldIntensity
*p 42: Uniform: 11: 1406 tick
*p 42: Uniform: 12: 1406 tick_start
*p 42: Uniform: 13: 1406 time_factor
*p 42: Uniform: 14: 1406 verticalScrollingSpeed
*p 42: Uniform: 15: 1406 wobblingPower
*p 42: Uniform: 16: 1406 wobblingSpeed
*p 42: Uniform: 17: 8B5E tex
[SHADER] setting reset param tick_start 85057
[TOME ENTITY FILTER] selected Ego 75.921553161908 102
[TOME ENTITY FILTER] selected Greater 13.622787685977 27
fight: troll-hide hardened leather armour yew vilestaff of warding :: OFFHAND BODY
[TOME ENTITY FILTER] selected Greater 14.683507187917 27
[TOME ENTITY FILTER] selected Ego 85.014522705929 102
[TOME ENTITY FILTER] selected Double Ego 28.23001153819 67
C Map size 21:11 :: 231
C Map seens texture: 7 (18x16)
Static generator using file /data/maps/items-vault/fortress.lua
[STATIC MAP] size 8 5
Loading tile from tileset /data/gfx/shockbolt/terrain/solidwall/solid_floor1.png
Loading tile from tileset /data/gfx/shockbolt/terrain/solidwall/solid_floor1.png
Loading tile from tileset /data/gfx/shockbolt/terrain/pedestal_orb_02.png
[SHADER] Loading from /data/gfx/shaders/boneshield.lua
[SHADER] Loaded shader with totalname boneshield[]
New GL Shader program 43
New GL Shader 44 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/boneshield.frag
*p 43: Uniform: 0: 1406 chargesCount
*p 43: Uniform: 1: 8B50 ellipsoidalFactor
*p 43: Uniform: 2: 1406 scrollingSpeed
*p 43: Uniform: 3: 1406 side
*p 43: Uniform: 4: 1406 tick
*p 43: Uniform: 5: 1406 verticalIntensityAdjust
*p 43: Uniform: 6: 8B5E tex
[SHADER] setting reset param chargesCount 0
[SHADER] setting reset param chargesCount 3
[CALLBACK] upgrading to prioritized talents_on_rest
[CALLBACK] upgrading to prioritized talents_on_act_base
Loading tile terrain/granite_wall_lichen.png
Loading tile from tileset /data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset /data/gfx/shockbolt/terrain/stair_up.png
Loading tile from tileset /data/gfx/shockbolt/terrain/oldstone_floor.png
Loading tile from tileset /data/gfx/shockbolt/npc/horror_eldritch_weirdling_beast.png
Loading tile from tileset /data/gfx/shockbolt/terrain/solidwall/solid_wall_block1.png
Loading tile from tileset /data/gfx/shockbolt/terrain/solidwall/solid_wall_closed_doors1.png
Loading tile from tileset /data/gfx/shockbolt/terrain/solidwall/solid_floor1.png
Loading tile from tileset /data/gfx/shockbolt/terrain/maze_teleport.png
Loading tile from tileset /data/gfx/shockbolt/terrain/solidwall/solid_floor1.png
Loading tile from tileset /data/gfx/shockbolt/terrain/temporal_instability_blue.png
Loading tile from tileset /data/gfx/shockbolt/terrain/solidwall/solid_wall_mural_shertul5.png
Loading tile from tileset /data/gfx/shockbolt/terrain/solidwall/solid_wall_mural_shertul1.png
Loading tile from tileset /data/gfx/shockbolt/terrain/solidwall/solid_floor1.png
Loading tile from tileset /data/gfx/shockbolt/terrain/shertul_control_orb_greenish.png
Using cached font /data/font/Salsa-Mono.ttf 16
Loading tile from tileset /data/gfx/shockbolt/terrain/solidwall/solid_wall_mural_shertul2.png
Loading tile from tileset /data/gfx/shockbolt/terrain/shertul_control_orb_blue.png
Using cached font /data/font/Salsa-Mono.ttf 16
Loading tile from tileset /data/gfx/shockbolt/terrain/solidwall/solid_wall_mural_shertul3.png
Using cached font /data/font/Salsa-Mono.ttf 16
Loading tile from tileset /data/gfx/shockbolt/terrain/solidwall/solid_wall_mural_shertul4.png
Loading tile from tileset /data/gfx/shockbolt/terrain/solidwall/solid_wall_mural_shertul6.png
Loading tile from tileset /data/gfx/shockbolt/terrain/solidwall/solid_wall_mural_shertul7.png
Loading tile from tileset /data/gfx/shockbolt/terrain/solidwall/solid_floor1.png
Loading tile from tileset /data/gfx/shockbolt/terrain/farportal-base.png
Loading tile from tileset /data/gfx/shockbolt/terrain/solidwall/solid_wall_mural_shertul8.png
Loading tile from tileset /data/gfx/shockbolt/terrain/solidwall/solid_wall_mural_shertul9.png
Wait finished, counted 1171, 568 ticks
[USERCHAT] channel talk tuypo1 tome horray i survive
No zone events loaded
Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall1_4.png
Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall1_3.png
Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall1_1.png
Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall1_2.png
Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall1_5.png
Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall2.png
Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall3.png
Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall_lichen_3.png
Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall_lichen_2.png
Loading tile from tileset /data/gfx/shockbolt/terrain/oldstone_floor.png
Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall_pillar_1.png
Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall_pillar_7.png
Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall_lichen_1.png
Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall_pillar_3.png
Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall_pillar_9.png
Loading tile from tileset /data/gfx/shockbolt/terrain/solidwall/solid_floor1.png
Loading tile from tileset /data/gfx/shockbolt/terrain/solidwall/solid_door1_vert.png
Loading tile from tileset /data/gfx/shockbolt/terrain/solidwall/solid_door1_vert_north.png
Loading tile from tileset /data/gfx/shockbolt/terrain/padlock2.png
Loading tile from tileset /data/gfx/shockbolt/terrain/solidwall/solid_wall1.png
Loading tile from tileset /data/gfx/shockbolt/terrain/solidwall/solid_wall_top_block1.png
Loading tile from tileset /data/gfx/shockbolt/terrain/solidwall/solid_wall3.png
Loading tile from tileset /data/gfx/shockbolt/terrain/solidwall/solid_wall7.png
Loading tile from tileset /data/gfx/shockbolt/terrain/solidwall/solid_wall5.png
Loading tile from tileset /data/gfx/shockbolt/terrain/solidwall/solid_wall_closed_doors1.png
Loading tile from tileset /data/gfx/shockbolt/terrain/solidwall/solid_wall4.png
Not gone east, no backup guardian
Running on level loads shertul-fortress-1
[LOG] #YELLOW_GREEN#There is a stair back to the lake of Nur here (press '<', '>' or right click to use).
Updating zone name Yiilkgur, the Sher'Tul Fortress
[PARTY] New member, add after Potheadto Potheadto
Adding entity 2209 after 2209
[onEnterLevel] Terminating player created entity 2846 Potheadto's temporal clone actor
[MUSIC] stoping Woods of Eremae.ogg
[MUSIC] loading Dreaming of Flying.ogg sound "/data/music/Dreaming of Flying.ogg" : <static>
[MUSIC] playing Dreaming of Flying.ogg sound "/data/music/Dreaming of Flying.ogg" : <static>
[LOG] #TEAL#You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Using cached font /data/font/Salsa-Mono.ttf 16
Using cached font /data/font/Salsa-Mono.ttf 16
Using cached font /data/font/Salsa-Mono.ttf 16
Updating zone name Yiilkgur, the Sher'Tul Fortress
C Map minimap texture: 228 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe: Potheadto zone :: zone-lake-nur.teaz :: table: 0x12f24a10 => table: 0x17b19670 (7175)
Loading savefile /save/potheadto/
[USERCHAT] channel talk tuypo1 tome now to head to the forest kill that giant so i can get to the boss and kill the boss
Can't see anything bad happening. But I'm not sure about the terminating temporal clone bit.
So it might be the Bone Shield Shader. Try dropping the shaders settings to off.
My feedback meter decays into coding. Give me feedback and I make mods.
That worked. After almost no load the game nearly crashed for some reason, all i could notice was that the particles on the boss went really fast, also i went in as a mage but i'm fairly certain this detail won't matter...the boss is probably the cause but Disabling visuals worked. (also i can't go down the line from the in-game forum browser with the enter key, but at least it's not the spacebar).