Nur (4)/Fortress Not loading (multiple attempts.)

Where bugs go to lie down and rest

Moderator: Moderator

Post Reply
Message
Author
FamousPotato
Low Yeek
Posts: 6
Joined: Sun Jun 21, 2015 1:31 pm

Nur (4)/Fortress Not loading (multiple attempts.)

#1 Post by FamousPotato »

Entering the boss area (that has a large octopus-like mob that i never could get the name of because the area) causes the game to stop responding, the log is aas follows and quite honestly weird to look at near the end, note that this is the end of the log file, nothing exists under this code.

Code: Select all

Updating zone name	Yiilkgur, the Sher'Tul Fortress
C Map minimap texture: 249 (50x50; 64x64)
[PROFILE] filtering save of 	escorts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] new save running in the pipe:	TheCheat	zone	::	zone-lake-nur.teaz	::	table: 0x113a9a08	=>	table: 0x14389df8	(6969)
Loading savefile 	/save/thecheat/
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(1,0.84313725490196,0),distort=vec2(1.6,0.2),require_shader=4,speed=1000]
New GL Shader program 36
*p 36: Uniform: 0: 1406 a
*p 36: Uniform: 1: 1406 amp
*p 36: Uniform: 2: 8B51 color
*p 36: Uniform: 3: 8B50 p2
*p 36: Uniform: 4: 1406 speed
*p 36: Uniform: 5: 1406 tick
*p 36: Uniform: 6: 8B5E tex
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[USERCHAT] channel talk	shroudy	tome	i just left the blight area and i appeared on trollmire. got to love weird addon bugs
[USERCHAT] channel achievement	kzmn	tome	The Arena	false	false
[USERCHAT] channel achievement	deathashaman	tome	Exterminator	false	false
[USERCHAT] channel serial data	Cetus	tome	464
[USERCHAT] channel talk	crawlingchaos	tome	bummer
[USERCHAT] chann

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Nur (4)/Fortress Not loading (multiple attempts.)

#2 Post by HousePet »

You will need to flush the log out to get the error to be logged.
My feedback meter decays into coding. Give me feedback and I make mods.

FamousPotato
Low Yeek
Posts: 6
Joined: Sun Jun 21, 2015 1:31 pm

Re: Nur (4)/Fortress Not loading (multiple attempts.)

#3 Post by FamousPotato »

I Should have read the bug report for dummies a bit more carefully...okay then here goes another attempt.
i took the code Right after the log said i transmogrified some items while going down the stairs at Nur 3, meaning this is where the crash occured...

Code: Select all

[USERCHAT] channel achievement	dwarfgunner	tome	The secret city	false	false
[SOUND] loading from	/data/sound/actions/coins.lua	:=:	/data/sound/actions/coins.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/coins.ogg" : <static>
[LOG]	You gain 0.10 gold from the transmogrification of #00FF80##UID:1871:0#ash totem of cure ailments [power 2]  (10 cooldown)#LAST#.
[LOG]	You gain 3.21 gold from the transmogrification of #00FF80##UID:1846:0#focusing woollen robe (0 def, 0 armour)#LAST#.
[LOG]	You gain 2.31 gold from the transmogrification of #00FF80##UID:1843:0#potent ash magestaff of might (17-20.4 power, 3 apr, arcane element)#LAST#.
[LOG]	You gain 1.88 gold from the transmogrification of #00FF80##UID:1839:0#insidious steel mace (14.5-20.3 power, 3 apr)#LAST#.
[LOG]	You gain 6.44 gold from the transmogrification of #SALMON##UID:1944:0#dwarven-steel mace 'Radhisachik' (26-36.4 power, 4 apr)#LAST#.
[COROUTINE] registering	savefilepipe	thread: 0x190dbe40
[ZONE] Closed level map	1
[ZONE] Closed level map	2
[ZONE] Closed level map	3
[ZONE] Left zone	Lake of Nur
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-lake-nur.teaz	?=?	zone-shertul-fortress.teaz
Loading savefile 	/save/potheadto/
Loading entities file from file	/data/zones/shertul-fortress/npcs.lua
Loading entities file from memory	/data/general/npcs/horror.lua
Loading entities file from file	/data/general/npcs/feline.lua
Loading entities file from file	/data/zones/shertul-fortress/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/fortress.lua
Loading entities file from file	/data-items-vault/entities/fortress-grids.lua
Loading entities file from file	/data/zones/shertul-fortress/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Beichak the voratun plate armour into world artifacts
Importing Belonne into world artifacts
Importing Urodig the dwarven-steel plate armour into world artifacts
Importing Layoyanor the yew longbow into world artifacts
Importing Glittermaster the pouch of dwarven-steel shots into world artifacts
Importing Tarrirand the Plagueglamour into world artifacts
Importing Bokahor into world artifacts
Importing Zanildil the Cystroar into world artifacts
Importing Belenne the hardened leather belt into world artifacts
Importing Stormqueen the ash starstaff into world artifacts
Importing Abysswhisper into world artifacts
Importing Isuta into world artifacts
Importing Halusaleg into world artifacts
Importing Silyssra the voratun gauntlets into world artifacts
Importing vined mindstar 'Xyvena' into world artifacts
Importing Ebonyoath the dragonbone starstaff into world artifacts
Importing Chamundur into world artifacts
Importing dwarven-steel plate armour 'Beloth' into world artifacts
Importing Aeryrin the dwarven-steel mace into world artifacts
Importing Mucusblack into world artifacts
Importing Buladar the steel mail armour into world artifacts
Importing dwarven-steel dagger 'Yvotha' into world artifacts
Importing Gunotoreblek into world artifacts
Importing Islyssra into world artifacts
Importing ash starstaff 'Liserin' into world artifacts
Importing voratun mace 'Zubiriawe' into world artifacts
Importing Betibreta the ash longbow into world artifacts
Importing Xawyn the elven-silk cloak into world artifacts
Importing Aerariariassra the voratun mace into world artifacts
Importing Anyndur the pair of hardened leather boots into world artifacts
Importing Poreyavena the silk robe into world artifacts
Importing dwarven-steel helm 'Torantir' into world artifacts
Importing Guniyakhad the pulsing mindstar into world artifacts
Importing Blackrain the steel waraxe into world artifacts
Importing Eilinylevena into world artifacts
Importing Aeredarema the Duskspiker into world artifacts
Importing Blastnail into world artifacts
Importing Shadowstalker the steel plate armour into world artifacts
Importing Elulaith into world artifacts
Importing woollen robe 'Aduna' into world artifacts
Importing Velessra the Glareravage into world artifacts
Importing Ebonygore the dwarven-steel helm into world artifacts
Importing stralite dagger 'Porewen' into world artifacts
Importing voratun greatsword 'Hettudig' into world artifacts
Importing Hetturion the stralite dagger into world artifacts
Importing Poleyath the woollen robe into world artifacts
Importing Elinor into world artifacts
Importing Chefang the Jetrace into world artifacts
Importing Anovon into world artifacts
Importing voratun pickaxe 'Viperquake' into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from memory	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from memory	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/shertul-fortress/traps.lua	which does not exists!
Initiated zone	Yiilkgur, the Sher'Tul Fortress	with base_level	18
[ZONE] persisting to persist_last_zones	shertul-fortress
Loading zone persistance level	shertul-fortress	1
Make wait background texture 288 : 1366x768 (2048, 1024)
Wait finished, counted 0, 27 ticks
Creating level	shertul-fortress	1
Make wait background texture 425 : 1366x768 (2048, 1024)
C Map size 21:11 :: 231
C Map seens texture: 430 (70x70)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/zones/shertul-fortress.lua
[STATIC MAP] size	60	60
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.3,0.4,0.7),ellipsoidalFactor=1,shieldIntensity=0.1,time_factor=8000]
New GL Shader program 42
*p 42: Uniform: 0: 1406 aadjust
*p 42: Uniform: 1: 1406 antialiasingRadius
*p 42: Uniform: 2: 8B51 color
*p 42: Uniform: 3: 1406 ellipsoidalFactor
*p 42: Uniform: 4: 1406 horizontalScrollingSpeed
*p 42: Uniform: 5: 8B50 impact
*p 42: Uniform: 6: 8B51 impact_color
*p 42: Uniform: 7: 1406 impact_tick
*p 42: Uniform: 8: 1406 impact_time
*p 42: Uniform: 9: 1406 oscillationSpeed
*p 42: Uniform: 10: 1406 shieldIntensity
*p 42: Uniform: 11: 1406 tick
*p 42: Uniform: 12: 1406 tick_start
*p 42: Uniform: 13: 1406 time_factor
*p 42: Uniform: 14: 1406 verticalScrollingSpeed
*p 42: Uniform: 15: 1406 wobblingPower
*p 42: Uniform: 16: 1406 wobblingSpeed
*p 42: Uniform: 17: 8B5E tex
[SHADER] setting reset param	tick_start	85057
[TOME ENTITY FILTER] selected Ego	75.921553161908	102
[TOME ENTITY FILTER] selected Greater	13.622787685977	27
fight: 	troll-hide hardened leather armour	yew vilestaff of warding	::	OFFHAND	BODY
[TOME ENTITY FILTER] selected Greater	14.683507187917	27
[TOME ENTITY FILTER] selected Ego	85.014522705929	102
[TOME ENTITY FILTER] selected Double Ego	28.23001153819	67
C Map size 21:11 :: 231
C Map seens texture: 7 (18x16)
Static generator using file	/data/maps/items-vault/fortress.lua
[STATIC MAP] size	8	5
Loading tile from tileset	/data/gfx/shockbolt/terrain/solidwall/solid_floor1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/solidwall/solid_floor1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/pedestal_orb_02.png
[SHADER] Loading from /data/gfx/shaders/boneshield.lua
[SHADER] Loaded shader with totalname	boneshield[]
New GL Shader program 43
New GL Shader 44 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/boneshield.frag
*p 43: Uniform: 0: 1406 chargesCount
*p 43: Uniform: 1: 8B50 ellipsoidalFactor
*p 43: Uniform: 2: 1406 scrollingSpeed
*p 43: Uniform: 3: 1406 side
*p 43: Uniform: 4: 1406 tick
*p 43: Uniform: 5: 1406 verticalIntensityAdjust
*p 43: Uniform: 6: 8B5E tex
[SHADER] setting reset param	chargesCount	0
[SHADER] setting reset param	chargesCount	3
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_act_base
Loading tile	terrain/granite_wall_lichen.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/stair_up.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/oldstone_floor.png
Loading tile from tileset	/data/gfx/shockbolt/npc/horror_eldritch_weirdling_beast.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/solidwall/solid_wall_block1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/solidwall/solid_wall_closed_doors1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/solidwall/solid_floor1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/maze_teleport.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/solidwall/solid_floor1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/temporal_instability_blue.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/solidwall/solid_wall_mural_shertul5.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/solidwall/solid_wall_mural_shertul1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/solidwall/solid_floor1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/shertul_control_orb_greenish.png
Using cached font	/data/font/Salsa-Mono.ttf	16
Loading tile from tileset	/data/gfx/shockbolt/terrain/solidwall/solid_wall_mural_shertul2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/shertul_control_orb_blue.png
Using cached font	/data/font/Salsa-Mono.ttf	16
Loading tile from tileset	/data/gfx/shockbolt/terrain/solidwall/solid_wall_mural_shertul3.png
Using cached font	/data/font/Salsa-Mono.ttf	16
Loading tile from tileset	/data/gfx/shockbolt/terrain/solidwall/solid_wall_mural_shertul4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/solidwall/solid_wall_mural_shertul6.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/solidwall/solid_wall_mural_shertul7.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/solidwall/solid_floor1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/farportal-base.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/solidwall/solid_wall_mural_shertul8.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/solidwall/solid_wall_mural_shertul9.png
Wait finished, counted 1171, 568 ticks
[USERCHAT] channel talk	tuypo1	tome	horray i survive
No zone events loaded
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_5.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_lichen_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_lichen_2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/oldstone_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_7.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_lichen_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_9.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/solidwall/solid_floor1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/solidwall/solid_door1_vert.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/solidwall/solid_door1_vert_north.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/padlock2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/solidwall/solid_wall1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/solidwall/solid_wall_top_block1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/solidwall/solid_wall3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/solidwall/solid_wall7.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/solidwall/solid_wall5.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/solidwall/solid_wall_closed_doors1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/solidwall/solid_wall4.png
Not gone east, no backup guardian
Running on level loads	shertul-fortress-1
[LOG]	#YELLOW_GREEN#There is a stair back to the lake of Nur here (press '<', '>' or right click to use).
Updating zone name	Yiilkgur, the Sher'Tul Fortress
[PARTY] New member, add after	Potheadto	Potheadto
Adding entity	2209	after	2209
[onEnterLevel] Terminating player created entity 	2846	Potheadto's temporal clone	actor
[MUSIC] stoping	Woods of Eremae.ogg
[MUSIC] loading	Dreaming of Flying.ogg	sound "/data/music/Dreaming of Flying.ogg" : <static>
[MUSIC] playing	Dreaming of Flying.ogg	sound "/data/music/Dreaming of Flying.ogg" : <static>
[LOG]	#TEAL#You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Using cached font	/data/font/Salsa-Mono.ttf	16
Using cached font	/data/font/Salsa-Mono.ttf	16
Using cached font	/data/font/Salsa-Mono.ttf	16
Updating zone name	Yiilkgur, the Sher'Tul Fortress
C Map minimap texture: 228 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Potheadto	zone	::	zone-lake-nur.teaz	::	table: 0x12f24a10	=>	table: 0x17b19670	(7175)
Loading savefile 	/save/potheadto/
[USERCHAT] channel talk	tuypo1	tome	now to head to the forest kill that giant so i can get to the boss and kill the boss

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Nur (4)/Fortress Not loading (multiple attempts.)

#4 Post by HousePet »

Can't see anything bad happening. But I'm not sure about the terminating temporal clone bit.
So it might be the Bone Shield Shader. Try dropping the shaders settings to off.
My feedback meter decays into coding. Give me feedback and I make mods.

FamousPotato
Low Yeek
Posts: 6
Joined: Sun Jun 21, 2015 1:31 pm

Re: Nur (4)/Fortress Not loading (multiple attempts.)

#5 Post by FamousPotato »

That worked. After almost no load the game nearly crashed for some reason, all i could notice was that the particles on the boss went really fast, also i went in as a mage but i'm fairly certain this detail won't matter...the boss is probably the cause but Disabling visuals worked. (also i can't go down the line from the in-game forum browser with the enter key, but at least it's not the spacebar).

Post Reply