[1.3.1] Crash when clearing poisonous water/slime vault

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Zicher
Thalore
Posts: 120
Joined: Mon Jun 23, 2014 1:02 pm

[1.3.1] Crash when clearing poisonous water/slime vault

#1 Post by Zicher »

Hey guys,

I was just happily wandering through the Old Forest with my Cornac Doombringer, Tirakai's Maul in hand, when I stumbled across the vault containing slimes and poisonous water. No big deal, so I went in to clear it out. Suddenly, upon a normal bump attack (IIRC), an error jumped on me:

Code: Select all

Lua Error: /hooks/eternaldarkness/load.lua:31: attempt to call method 'isTalentActive' (a nil value)
	At [C]:-1 isTalentActive
	At /hooks/eternaldarkness/load.lua:31 
	At [string "return function(l, self, data) local ok=false..."]:1 triggerHook
	At /data/damage_types.lua:433 defaultProjector
	At /data/damage_types.lua:771 projector
	At /data/damage_types.lua:1683 projector
	At /data/general/grids/water.lua:171 check
	At /engine/Map.lua:798 checkEntity
	At /mod/class/Actor.lua:617 act
	At /mod/class/NPC.lua:65 act
	At /engine/GameEnergyBased.lua:126 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:1255 
Since I was offline at that time, I couldn't send the bug report right away, so I dismissed it. On the next bump attack, first a truckload of very similar bug reports came out. I was "closing all" for about a minute, after which the whole screen went black with only the cursor visible, and I was seeing ToME occupying an ever-increasing portion of my RAM. This stopped after several minutes at about 1650MB, at which point I had no option but to kill the ToME process.

The autosave file created at the beginning of Old Forest appears playable.

Log file included (zipped, as it was about 2.5MB of size). The (rather long) list of error messages starts at about 80% of file's length.

If any more help is needed, let me know.
Attachments
te4_log.zip
(240.89 KiB) Downloaded 107 times
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HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: [1.3.1] Crash when clearing poisonous water/slime vault

#2 Post by HousePet »

As its an addon bug, you should post it in the addons thread. (after checking you have the current version)
My feedback meter decays into coding. Give me feedback and I make mods.

Zicher
Thalore
Posts: 120
Joined: Mon Jun 23, 2014 1:02 pm

Re: [1.3.1] Crash when clearing poisonous water/slime vault

#3 Post by Zicher »

An addon bug? Could be - I had to "Ignore incompatible addons", as I started this character online (with Stone Warden enabled), but later started a new session offline with Stone Warden forcibly disabled.

But as I see now, this likely has to do something with Eternal Darkness mod. I have no rights to move the topic - could some mod please do so?
A bus station is a place where buses stop.
A train station is a place where trains stop.
On my table, there is a workstation ...

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