Wormholes and unit swapping is weird

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SoulEvans
Wayist
Posts: 15
Joined: Tue Dec 24, 2013 12:10 am

Wormholes and unit swapping is weird

#1 Post by SoulEvans »

I'm not sure if this counts as a bug but when you swap places with a unit and you enter a tile with a wormhole (or something similar like a chest) you won't interact with it. This is kind've a big deal now that Temporal Wardens have a whole slew of clones and pets to get in the way. My latest TW death was from making a wormhole and getting hit hard enough to make a clone that spawned right on the wormhole. Its a pretty funny way to die considering the clone is meant to save you! ^_^

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Wormholes and unit swapping is weird

#2 Post by edge2054 »

Just how traps work.

You can download my addon if you want them to behave differently. This may go in vanilla at some point but it needs lots of testing.

http://forums.te4.org/viewtopic.php?f=50&t=43735

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