1.3 5 Temporal Hounds after Fearscape

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eddparsons
Wayist
Posts: 21
Joined: Wed Sep 26, 2012 3:48 pm

1.3 5 Temporal Hounds after Fearscape

#1 Post by eddparsons »

Got fearscaped with Temporal Hounds sustained. They didn't follow me so I turned the sustain off hoping it would re-activate and re-generate new hounds. The hounds in the real world didn't de-spawn and when I killed the fearscaper before the sustain could re-activate, 2 hounds were still waiting for me. Turned the sustain back on and 3 more generated. Now I have 5!

Edit: Even after they all died, 5 are being re-summoned

Forgetful
Low Yeek
Posts: 7
Joined: Wed Mar 18, 2015 10:02 am

Re: 1.3 5 Temporal Hounds after Fearscape

#2 Post by Forgetful »

Had a similar bug as alchemist (in 1.3.0):
  1. Had one golem, say g1.
  2. Got drawn to the fearscape.
  3. Used "Supercharge Golem" to construct a golem there, say g2.
  4. Returned from the fearscape.
g1 was just standing in the same place as when the fearscape hit, doing nothing. g2 was following me as it should. g1 and g2 shared the same life, i.e. they both seem to have suffered the same amount of damage and "Refit Golem" healed them both.

I'll try to track down the bug next time I encounter it. Apparently it is not new though:

Isotope-X
Thalore
Posts: 129
Joined: Tue May 28, 2013 1:34 pm

Re: 1.3 5 Temporal Hounds after Fearscape

#3 Post by Isotope-X »

The doggies called in extra friends to help you after you got scared. How sweet! :D

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: 1.3 5 Temporal Hounds after Fearscape

#4 Post by edge2054 »

fixed thanks

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