[1.3.0]Warden's call + shantiz = problems?
Moderator: Moderator
[1.3.0]Warden's call + shantiz = problems?
It's looking like if a character with warden's call also has the shantiz stormblade equipped, your temporal clone starts blowing up your own projectiles, damaging and dazing the player. Considering the blade's description specifies enemies, that... probably shouldn't be happening.
Re: [1.3.0]Warden's call + shantiz = problems?
Presumably Shantiz could kill escorts or pets too. I didn't code it so I don't know the reasoning but uncontrolled effects like this generally have friendly fire turned off for quality of life.