[1.3.0 + Ashes] Temporal warden turns take 20+ seconds

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Kror
Halfling
Posts: 112
Joined: Sun Sep 07, 2014 7:30 am

[1.3.0 + Ashes] Temporal warden turns take 20+ seconds

#1 Post by Kror »

After some rounds in fight with my temporal warden, the turns begin to take longer and longer. Eventually they end up taking more than 20 seconds (at which point I usually try to quit combat). Even then, after a few rounds of resting the game freezes for a few (10+) seconds until everything is ok again. When I exit + save in these fight situations, the saving takes very long and my game.teag is 70+ mb in size.

Not engaging combat for a white seems to make everything a bit better again. It seems like this problem became present after I invested in "Warden's call" though I am not entirely sure. Often when using blink blade, the turn processing takes up to ~1 min.

Will do more testing but I am amazed that this problem isn't reported yet.
I am not exaggerating the turn times.

Edit: My games is definatly also affected when I just ran around for 200 turns. My guess is that the temporal wardens brains aren't competly cleaned up, so the game becomes slower and slower the more temporal clones you create. I am level 29 on dreadfall 5 now and the game is unplayable.

Addons: Stone warden, Item Vault, Ahes of Urok (so nothing relevant)

elboyo
Halfling
Posts: 113
Joined: Thu Jan 02, 2014 4:22 am

Re: [1.3.0 + Ashes] Temporal warden turns take 20+ seconds

#2 Post by elboyo »

There is a known issue with clones causing memory leaks.

For most players, restarting the game clears it up. Unfortunately, you'll probably have to restart the program every 1-2 hours to keep it running smoothly.

Kror
Halfling
Posts: 112
Joined: Sun Sep 07, 2014 7:30 am

Re: [1.3.0 + Ashes] Temporal warden turns take 20+ seconds

#3 Post by Kror »

Hm thanks for the info :/

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: [1.3.0 + Ashes] Temporal warden turns take 20+ seconds

#4 Post by edge2054 »

We're looking into it but yeah, it's a really old bug that's been mostly not a big deal until now. We're working hard to track it down and thanks for taking the time to report it. Even if we knew about it already we still appreciate that you took the time :)

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