[1.2.5] 7+ allies on final encounter despawns Aeryn

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frownface
Posts: 2
Joined: Thu Mar 12, 2015 6:59 pm

[1.2.5] 7+ allies on final encounter despawns Aeryn

#1 Post by frownface »

If you zone into High Peak Sanctum with 7 or more allied units, they occupy all tiles that qualify as adjacent to the player unit (the 8th tile immediately behind you is a wall). This causes the script that spawns Aeryn to place her on an overlapping tile. She later throws a lua error on her first turn.


Immediately after activating Orb of Many Ways on High Peak 10:

Code: Select all

===	nil	nil
Wait finished, counted 745, 593 ticks
No zone events loaded
Running on level loads	high-peak-11
[PARTY] New member, add after	Esriel	Esriel
Adding entity	1846	after	1846
[PARTY] New member, add after	skeleton mage	Esriel
Adding entity	30126	after	1846
[PARTY] New member, add after	skeleton warrior	Esriel
Adding entity	31920	after	1846
[PARTY] New member, add after	skeleton mage	Esriel
Adding entity	30121	after	1846
[PARTY] New member, add after	skeleton warrior	Esriel
Adding entity	31925	after	1846
[PARTY] New member, add after	armoured skeleton warrior	Esriel
Adding entity	27364	after	1846
[PARTY] New member, add after	ghoulking	Esriel
Adding entity	31930	after	1846
[PARTY] New member, add after	orc cryomancer	Esriel
Adding entity	25869	after	1846
[LOG]	#TEAL#You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
End of scripted events:

Code: Select all

[QUEST] try update status on	Esriel	high-peak	1	aeryn-helps
[LOG]	#LIGHT_GREEN#Quest 'Falling Toward Apotheosis' status updated! #WHITE#(Press 'j' to see the quest log)
[LOG]	High Sun Paladin Aeryn appears next to you!
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	I am glad to have you at my side, my Lady. Let's hunt some wizards!	nil	nil
AI took for target	30121	skeleton mage	::	35540	Elandar	9	<	100
skeleton mage	30121	dumb ai talents can use	Bone Armour	T_BONE_ARMOUR
skeleton mage	30121	dumb ai talents can use	Manathrust	T_MANATHRUST
skeleton mage	30121	dumb ai talents can use	Re-assemble	T_SKELETON_REASSEMBLE
dumb ai uses	T_MANATHRUST

Aeryn's first turn? (after the second skeleton mage)

Code: Select all

[LOG]	Argoniel is on fire!
[LOG]	#UID:30126:0#Skeleton mage hits Argoniel for #SLATE#(37 to bones)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[LOG]	#UID:30121:0#Skeleton mage hits #fbd578#Esriel#LAST# for #SLATE#(47 absorbed)#LAST#, #PURPLE#0 arcane#LAST# (0 total damage).
[LOG]	#UID:30121:0#Skeleton mage hits Elandar for #PURPLE#41 arcane#LAST# damage.
Lua Error: /mod/ai//tactical.lua:61: bad argument #3 to 'distance' (number expected, got nil)
	At [C]:-1 
	At [C]:-1 distance
	At /mod/ai//tactical.lua:61 runAI
	At /mod/ai//tactical.lua:421 doAI
	At /mod/class/NPC.lua:61 act
	At /engine/GameEnergyBased.lua:126 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:1181 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Then the same lua error repeats 30 or so times.
After clicking Dismiss All the fight was still playable and no more lua errors occured, but Aeryn was nowhere on the map.

Stuntofthelitter
Spiderkin
Posts: 574
Joined: Sun May 12, 2013 7:00 am

Re: [1.2.5] 7+ allies on final encounter despawns Aeryn

#2 Post by Stuntofthelitter »

Do you have a copy of this save that's in this condition? I'm hoping yes, since I'd like to take a look at it.
<astralInferno> poor stunt
<astralInferno> you suffer so that others may suffer in the intended way

Have a save in need of fixing? Open a ticket, send me a copy of your save: http://www.te4support.org/

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