onStatChange() only for players?

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HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

onStatChange() only for players?

#1 Post by HousePet »

I just discovered that giving a summoned creature large amounts of con does nothing for its life.
A quick check confirms that dex doesn't give them ignore_direct_crits either.
It appears that NPCs don't get the stat bonuses in onStatChange() either.
My feedback meter decays into coding. Give me feedback and I make mods.

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: onStatChange() only for players?

#2 Post by edge2054 »

Yeah, I just confirmed this.

Temporal Hounds aren't getting any crit shrug off or life from stats which is one of the main ways they scale :/
Last edited by edge2054 on Thu Feb 05, 2015 4:02 am, edited 1 time in total.

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: onStatChange() only for players?

#3 Post by edge2054 »

Note the life and con.

Image

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