More game-ending alchemist problems

Where bugs go to lie down and rest

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SDY
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Joined: Sun Jan 18, 2015 8:23 pm

More game-ending alchemist problems

#1 Post by SDY »

So I gave up on Yeekini and decided to try again. Same basic character, just male and Shalore.

The character died in the maze and I sent him back to the surface (trying to get an achievement that avoids boss killing). Now whenever a turn passes, the error "/data/timed_effects/physical.lua:1336: bad argument" pops up at the end of every game turn while I'm in an area other than the world map.

Character's still alive and well if testing is desired.

SDY
Higher
Posts: 64
Joined: Sun Jan 18, 2015 8:23 pm

Re: More game-ending alchemist problems

#2 Post by SDY »

Update: managed to fix it, apparently.

Died again. When I resummoned the golem, it stated that it has "escaped the crushing field."

Not sure which ability this is, but I'm guessing that this effect was trying to apply itself and could not since the golem didn't exist.

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