Infinite Error Loop [1.2.5]

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Stuntofthelitter
Spiderkin
Posts: 574
Joined: Sun May 12, 2013 7:00 am

Infinite Error Loop [1.2.5]

#1 Post by Stuntofthelitter »

This has happened to several people now in a variety of situations, but the couple I've found in common are from them dying and choosing to return somewhere else while in combat with some big baddy, then generating tons of errors when they return. In dev mode It's possible to teleport into line of sight of the creature and prevent this from happening. Here's part of the error log and a save for an affected character. This happened to Collypso just a bit ago in the Slime Tunnels.

Code: Select all

Lua Error: /engine/Map.lua:670: attempt to call a nil value
        At [C]:-1
        At /engine/Map.lua:670 checkAllEntities
        At /engine/interface/ActorFOV.lua:58
        At [C]:-1 calc_circle
        At /engine/interface/ActorFOV.lua:57 computeFOV
        At /mod/class/Player.lua:608 playerFOV
        At /mod/class/Game.lua:1383 updateFOV
        At /mod/class/Game.lua:1393 displayMap
        At /mod/class/uiset/Minimalist.lua:2084 display
        At /mod/class/Game.lua:1472 
Save: http://gatheringspot.org/offsite/temp/sanic.7z

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