[1.2.5] Removing mob from time exploit

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supermini
Uruivellas
Posts: 800
Joined: Tue May 15, 2012 11:44 pm

[1.2.5] Removing mob from time exploit

#1 Post by supermini »

Profistyle reported that he noticed that using time skip on a mob, leaving the level and coming back makes it keep the hp it had before time skipping it. I went and tested Time Prison as well and it has the same effect. I would assume the Rune of the Rift does the same thing.
<darkgod> all this fine balancing talk is boring
<darkgod> brb buffing boulder throwers

Marson
Uruivellas
Posts: 645
Joined: Thu Jan 16, 2014 4:56 am

Re: [1.2.5] Removing mob from time exploit

#2 Post by Marson »

Also, if one of those talents are used on one of your summons and you leave the level, the creature gets "disconnected" from you, but remains in your party list. They never leave, taking up a permanent slot.

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