[1.2.4] Daikara 4 infinite load screen

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supermini
Uruivellas
Posts: 800
Joined: Tue May 15, 2012 11:44 pm

[1.2.4] Daikara 4 infinite load screen

#1 Post by supermini »

relevant part of te4.log:

Code: Select all

Loading zone persistance level	daikara	4
Make wait background texture 2260 : 1366x753 (2048, 1024)
Wait finished, counted 0, 10 ticks
Creating level	daikara	4
Make wait background texture 2469 : 1366x753 (2048, 1024)
C Map size 42:23 :: 966
C Map seens texture: 2496 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua

Lua Error: /engine/generator/map/RoomsLoader.lua:135: attempt to index a nil value
	At [C]:-1 __index
	At /engine/generator/map/RoomsLoader.lua:135 makePod
	At /mod/class/generator/map/Caldera.lua:51 generate
	At /engine/Zone.lua:899 newLevel
	At /engine/Zone.lua:829 getLevel
	At /mod/class/Game.lua:854 changeLevelReal
	At [string "if engine.version_compare(game.__mod_info.ver..."]:2445 changeLevelReal
	At /mod/class/Game.lua:726 unload
	At /engine/Game.lua:373 unregisterDialog
	At /mod/dialogs/ShowEquipInven.lua:176 
	At /engine/KeyBind.lua:229 receiveKey
	At /engine/ui/Dialog.lua:567 keyEvent
	At /engine/ui/Dialog.lua:339 
<darkgod> all this fine balancing talk is boring
<darkgod> brb buffing boulder throwers

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