Mutliple Bone giants

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Galax, the Trashman
Wayist
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Joined: Tue Oct 07, 2014 10:24 am
Location: Zigur

Mutliple Bone giants

#1 Post by Galax, the Trashman »

Greetings.

So I've been playing around with a necromancer, and found out that you can have multiple Bone Giants in your party, despite the Assemble description stating that you may have only one.

I don't pretend to know the mechanics of the game, but I would wager that your party is stored as a queue/stack.

When a Bone Giant dies, he will be popped out of the queue/stack, however he will resurrect via Re-assemble and continue to follow you around.

But he will not be pushed back in you party list, thus making available the construction of a new one and the possibility of creating an army of these things.

Sorry if the bug was already reported. I searched the forums before posting and didn't find anything about this.



PS: Also whenever a minion steps on a trap on the floor, for example: a poison trap, the player will be inflicted with the 5 turn poison as well. Kind of annoying! >=X

Kror
Halfling
Posts: 112
Joined: Sun Sep 07, 2014 7:30 am

Re: Mutliple Bone giants

#2 Post by Kror »

Did you use Animus / Essence of the Dead maybe? How many are "multiple"? Up to your summoning limit?
And I don't see why parties should be saved in a queue/stack instead of a simple array. In a stack/queue it would be important when you summon a bone giant or you can't pop / dequeue him at all.

Galax, the Trashman
Wayist
Posts: 24
Joined: Tue Oct 07, 2014 10:24 am
Location: Zigur

Re: Mutliple Bone giants

#3 Post by Galax, the Trashman »

I have not used any talent from the Animus tree.

Only the Necrotic minions - Create minions, to produce the 3 necessary for the creation of a Bone Giant; Aura mastery, to keep them alive; and the Advanced minions - Assemble, to create the Bone Giant.

Well, regardless how the party is stored as, when a Bone Giant dies it will be dequeued, yet still linger around because of the resurrection via the Re-assemble talent.

How many of them can be produced? I would say as far as your aura's extent.

Galax, the Trashman
Wayist
Posts: 24
Joined: Tue Oct 07, 2014 10:24 am
Location: Zigur

Re: Mutliple Bone giants

#4 Post by Galax, the Trashman »

This is an example of how it looksImage

Note that only the Runed Bone Giant is part of my party, yet i still retain control over the rest.

Sradac
Sher'Tul
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Re: Mutliple Bone giants

#5 Post by Sradac »

Congratulations! You have reached Arch-Lich status!

Zeyphor
Archmage
Posts: 400
Joined: Fri Jan 04, 2013 3:20 am

Re: Mutliple Bone giants

#6 Post by Zeyphor »

Obviously you're using quite a few addons, Galax

why don't you tell us which ones you're using?
it'd make determining if this bug is caused by your addons much easier

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Mutliple Bone giants

#7 Post by HousePet »

None of them are.
The free life saving on Reassemble causes it.
My feedback meter decays into coding. Give me feedback and I make mods.

Galax, the Trashman
Wayist
Posts: 24
Joined: Tue Oct 07, 2014 10:24 am
Location: Zigur

Re: Mutliple Bone giants

#8 Post by Galax, the Trashman »

Zeyphor wrote:Obviously you're using quite a few addons, Galax

why don't you tell us which ones you're using?
it'd make determining if this bug is caused by your addons much easier
I generally avoid addons because of the nasty gamebreaking/crashing experiences I've had in the past using them.
The only ones I'm keeping active all the time are the "Allow respec anywhere" and "Orc Breeds restoration".

Nussbaum
Yeek
Posts: 14
Joined: Sat Apr 26, 2014 5:11 pm

Re: Mutliple Bone giants

#9 Post by Nussbaum »

I can confirm this bug exists and it has nothing to do with extra addons. The resurrected bone giants won't follow you out of the level, though. If you want loads for bone giants for one tough level, you can apparently create lots.

Other Necro bugs or possible bugs:

- enter the final room (High Peak 11) with too many summons (I think I had 2 bone giants and 6-8 other minions, total 8-10 including the shadows of the liches) and the game gives you LUA errors (which leads to you dying most likely)

- your summoned minions drop artifacts when dying (spam Hidden Resources -> Create Minions -> Undead Explosion and get free artifacts). The minions are created with the artifacts; one of my minions was created with the artifact boots which leave the trail of fire behind when you walk around and I wondered why my minion leaves a trail of fire behind him. Until the minion died; it dropped those boots.

- your Vife Life/Elemental Discord talent hurts your minions even if you have maxed dark empathy ("Grave Wight Minion's cold area effect hurts MyNecro for 0 damage --> Grave Wight Minion is frozen!") ... the philosophical question is whether they damage you for 0.00 or don't damage you at all I guess, so not necessarily a bug :--)
Last edited by Nussbaum on Sat Oct 11, 2014 7:19 pm, edited 1 time in total.

Galax, the Trashman
Wayist
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Re: Mutliple Bone giants

#10 Post by Galax, the Trashman »

Nussbaum wrote:your summoned minions drop artifacts when dying (spam Hidden Resources -> Create Minions -> Undead Explosion and get free artifacts). The minions are created with the artifacts; one of my minions was created with the artifact boots which leave the trail of fire behind when you walk around and I wondered why my minion leaves a trail of fire behind him. Until the minion died; it dropped those boots.
This also applies to the orc spirit summoned from Garkul's set. He occasionally dropped, uppon death, a high tier massive plate.

Mex
Thalore
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Joined: Tue Jul 22, 2014 10:20 pm

Re: Mutliple Bone giants

#11 Post by Mex »

I believe it is true for every summoned unit that usually could spawn with that item (if spawned by the game).
<shesh> cursed is fine

donkatsu
Uruivellas
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Joined: Mon Dec 12, 2011 4:33 pm

Re: Mutliple Bone giants

#12 Post by donkatsu »

This bug has been around for years and I can confirm it has nothing to do with addons.

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