When dazed/pined etc. (generaly not able to move) there are several ways to ignore this.
1. One can switch places with a friendly creature. While this is neat and can be argued with it does not consume a turn and can be used to move e.g. through 10 friendly summons without spending a fraction of a turn at all. Normaly (without the prodigy) this would take a complete turn (with 100% speed).
This has actualy been like this many patches (as long as I play this game).
2. Another way to move is with the new Two-handed assault:Fearless Cleave talent, which also completly ignores if you can or can not move.
3. The Brawler talent Finishing Moves: Butterfly kick
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There are more ways but I can't remeber them now. (Maybe others can help)
[1.2.3] Moving while dazed/pined etc.
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