Some things that don't show up in ASCII

Where bugs go to lie down and rest

Moderator: Moderator

Post Reply
Message
Author
RedBucket
Higher
Posts: 52
Joined: Sun Jun 01, 2014 4:30 am

Some things that don't show up in ASCII

#1 Post by RedBucket »

The blight damage areas from carrion worms and ghoul barf, and the tiles for training dummies, shivgoroth form, buff from essence of beariness, and maybe other form effects.

RedBucket
Higher
Posts: 52
Joined: Sun Jun 01, 2014 4:30 am

Re: Some things that don't show up in ASCII

#2 Post by RedBucket »

Just remembered two more things: sometimes stealth enemies are "visible"(can hover over space to get info, auto target will select them) while having no graphic, and also tidal wave doesn't seem to have a graphic.

RedBucket
Higher
Posts: 52
Joined: Sun Jun 01, 2014 4:30 am

Re: Some things that don't show up in ASCII

#3 Post by RedBucket »

The acid area of effect for sand worm tunnelers(wretchling acid is fine though).

Some things also have weird glyph choices. The yeeks in the village are all "p" even though the yaechs in Murgol's and the wayist are "y". The blood master is "@" and I don't remember if the slaver enemies are yaechs too, but they use "p", which isn't right if they are yaechs. Borfast the Broken is "g" (golem) instead of "z" like the other ghouls. And the lightbringer from the lightbringer wand looks like a troll (T), when it would presumably be more appropriate for it to look like an orb (*) or crystal (%).

Post Reply