Path of the Sun can be combined with spells that do damage and move the player. Normally the move would cost a turn, it doesn't when combined with Path of the Sun.
Combining it with e.g. Fearless Cleave let's you deal damage without consuming a turn until you run out of stamina. I didn't test it, but I suspect it also works with the Brawler move-and-damage spells.
Proposed fix:
Make sure the damaging move spells always consume a turn.
Edit: I just noticed that this is a duplicate, see http://forums.te4.org/viewtopic.php?f=4 ... 1&p=181167.
Anyway, I think my subject is flashier.
